My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Battle Ram P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Bandit
Giant Snowball
Royal Recruits Battle Ram
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Royal Recruits Battle Ram Bandit Electro Wizard
The Log
Firecracker Royal Recruits Battle Ram Bandit
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Battle Ram P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Battle Ram Bandit Electro Wizard
Poison
Firecracker Royal Recruits Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Bandit Battle Ram Poison Electro Wizard Royal Recruits P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Bandit Battle Ram

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Electro Wizard Royal Recruits Poison Bandit
Firecracker
Zap Royal Recruits Battle Ram P.E.K.K.A Bandit
Royal Recruits
Zap Firecracker Battle Ram Bandit Electro Wizard
Battle Ram
Zap Poison Bandit Firecracker Royal Recruits P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Electro Wizard Firecracker Battle Ram
Bandit
Battle Ram Zap Firecracker Royal Recruits Electro Wizard
Electro Wizard
Zap P.E.K.K.A Royal Recruits Battle Ram Bandit

Defense Synergies 1 11

Zap
Electro Wizard Firecracker Poison P.E.K.K.A Bandit
Firecracker
Zap Royal Recruits P.E.K.K.A Bandit Electro Wizard
Royal Recruits
Firecracker
Battle Ram
Poison
Zap Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Bandit
Zap Firecracker Electro Wizard
Electro Wizard
Zap Firecracker Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Royal Recruits Electro Wizard
P.E.K.K.A Zap Firecracker Royal Recruits Bandit Electro Wizard
P.E.K.K.A Royal Recruits Bandit Electro Wizard
Royal Recruits P.E.K.K.A Firecracker Bandit Electro Wizard
Firecracker Royal Recruits Poison P.E.K.K.A
Zap Firecracker Bandit Electro Wizard
Electro Wizard Zap Firecracker Poison
Zap Royal Recruits Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Royal Recruits
Firecracker Royal Recruits Bandit Electro Wizard
Poison Electro Wizard Zap Firecracker Royal Recruits Bandit
Zap Firecracker Poison Electro Wizard
Royal Recruits P.E.K.K.A Zap Bandit Electro Wizard
Zap Firecracker Royal Recruits Poison P.E.K.K.A Electro Wizard
Royal Recruits P.E.K.K.A Bandit Electro Wizard
Zap Royal Recruits P.E.K.K.A Bandit Electro Wizard
Firecracker Royal Recruits Poison P.E.K.K.A Electro Wizard
Zap Firecracker Royal Recruits Bandit Electro Wizard
Zap Poison Firecracker Royal Recruits Bandit Electro Wizard
P.E.K.K.A Royal Recruits Electro Wizard
Royal Recruits Firecracker Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Firecracker
Royal Recruits P.E.K.K.A Bandit Zap Electro Wizard
Royal Recruits P.E.K.K.A Zap Bandit Electro Wizard
Royal Recruits P.E.K.K.A Bandit
Firecracker Poison Zap Electro Wizard
Royal Recruits P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Royal Recruits
Zap Royal Recruits P.E.K.K.A Electro Wizard Firecracker Poison Bandit
Royal Recruits P.E.K.K.A
P.E.K.K.A Royal Recruits
Royal Recruits P.E.K.K.A Zap Poison Electro Wizard
Royal Recruits P.E.K.K.A Bandit
Royal Recruits Firecracker
Royal Recruits Electro Wizard Zap Firecracker Poison P.E.K.K.A
Poison Zap Firecracker Royal Recruits P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Royal Recruits Bandit
Firecracker Poison Zap Bandit Electro Wizard
Poison Bandit
Firecracker Royal Recruits Poison
Poison Zap Firecracker
Firecracker Poison Zap
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker Bandit
Poison Electro Wizard
Firecracker Poison Zap Royal Recruits Bandit Electro Wizard
Poison Zap Firecracker
Poison Firecracker Bandit
Firecracker Poison Bandit
Zap Firecracker Poison
Zap Firecracker Poison Bandit
Firecracker Royal Recruits Poison Bandit
Poison
Zap Firecracker Poison Bandit Electro Wizard
Zap Firecracker Poison
Poison
Poison
Zap Royal Recruits Poison
Zap Firecracker Poison
Firecracker Poison Zap Bandit Electro Wizard
Zap Poison Bandit
Poison Zap Firecracker Bandit
Poison Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Poison
Poison Zap Bandit
Zap Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Zap Electro Wizard Royal Recruits Bandit
Poison Zap Firecracker Electro Wizard
Poison Firecracker Electro Wizard
Zap Firecracker Poison
Zap Poison
Firecracker Royal Recruits P.E.K.K.A
Zap Firecracker Royal Recruits Poison Electro Wizard
Firecracker Zap Poison Electro Wizard
Poison Zap Firecracker Royal Recruits Bandit Electro Wizard
P.E.K.K.A
Firecracker

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