My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Goblin Cage Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Flying Machine Royal Hogs
Zap
Flying Machine Royal Hogs
Barbarian Barrel
Electro Spirit Knight Royal Recruits Goblin Cage Royal Hogs
The Log
Electro Spirit Royal Recruits Goblin Cage Royal Hogs
Earthquake
Goblin Cage Royal Hogs
Arrows
Electro Spirit Royal Recruits Flying Machine Royal Hogs
Royal Delivery
Electro Spirit Knight Royal Recruits Goblin Cage Flying Machine Royal Hogs
Fireball
Goblin Cage Flying Machine Royal Hogs
Poison
Royal Recruits Goblin Cage Flying Machine Royal Hogs
Lightning
Knight Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Fireball Goblin Cage Flying Machine Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Knight Fireball

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Knight
Fireball Flying Machine Royal Hogs The Log
Royal Recruits
Flying Machine Royal Hogs
Fireball
Electro Spirit Knight Royal Hogs The Log
Goblin Cage
Flying Machine Royal Hogs The Log
Flying Machine
Knight Royal Recruits Goblin Cage Royal Hogs
Royal Hogs
Knight Royal Recruits Fireball Goblin Cage Flying Machine The Log
The Log
Knight Fireball Goblin Cage Royal Hogs

Defense Synergies 1 10

Electro Spirit
The Log
Knight
Fireball Goblin Cage Flying Machine The Log
Royal Recruits
The Log
Fireball
The Log Knight Goblin Cage
Goblin Cage
Knight Fireball Flying Machine The Log
Flying Machine
Knight Goblin Cage The Log
Royal Hogs
The Log
Fireball Electro Spirit Knight Royal Recruits Goblin Cage Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Fireball Goblin Cage Flying Machine The Log
Knight Royal Recruits Goblin Cage Flying Machine The Log
Goblin Cage Knight Royal Recruits
Royal Recruits Goblin Cage Knight
Royal Recruits Fireball Goblin Cage The Log
Fireball The Log Electro Spirit Flying Machine
Electro Spirit Fireball Goblin Cage Flying Machine
Electro Spirit Royal Recruits Fireball Goblin Cage Flying Machine The Log
Royal Recruits Goblin Cage
Knight Royal Recruits
Electro Spirit Knight Royal Recruits Fireball Flying Machine The Log
Fireball Flying Machine
Royal Recruits Goblin Cage Knight Fireball Flying Machine The Log
Fireball Electro Spirit Royal Recruits Goblin Cage The Log
Royal Recruits Knight Goblin Cage
Royal Recruits Fireball Goblin Cage The Log
Knight Royal Recruits Fireball Goblin Cage
Fireball Goblin Cage Electro Spirit Knight Royal Recruits Flying Machine The Log
Goblin Cage The Log Electro Spirit Knight Royal Recruits Fireball Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Electro Spirit Knight Fireball Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Fireball Goblin Cage
Fireball Knight Flying Machine The Log
Royal Recruits Knight Goblin Cage The Log
Royal Recruits Knight Fireball Goblin Cage The Log
Royal Recruits Knight Goblin Cage
Fireball Electro Spirit Flying Machine
Royal Recruits Knight Fireball Goblin Cage Flying Machine
Knight Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Electro Spirit Knight Fireball Flying Machine The Log
Royal Recruits Goblin Cage
Knight Royal Recruits Goblin Cage Flying Machine
Royal Recruits Fireball Goblin Cage The Log
Royal Recruits Knight Fireball Goblin Cage
Royal Recruits Fireball Goblin Cage Flying Machine
Royal Recruits Electro Spirit Knight Fireball Goblin Cage Flying Machine The Log
Electro Spirit Royal Recruits Fireball Goblin Cage Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Recruits Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Knight Royal Recruits Fireball Flying Machine The Log
Fireball The Log
Fireball Electro Spirit Flying Machine
Flying Machine The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Fireball
Knight Royal Recruits Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Knight Fireball The Log
Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Royal Recruits Fireball Flying Machine The Log
Fireball
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Royal Recruits Fireball Flying Machine The Log
The Log Electro Spirit Fireball
Fireball The Log Flying Machine
Fireball Flying Machine The Log
Fireball The Log
Fireball Flying Machine
Electro Spirit Fireball Flying Machine
Fireball
Fireball The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Royal Recruits Fireball Flying Machine
Fireball Flying Machine
The Log Fireball
Fireball Knight Flying Machine
The Log Fireball Flying Machine
Fireball
Royal Recruits Flying Machine
Electro Spirit Royal Recruits Fireball Flying Machine The Log
Fireball Flying Machine
Royal Recruits Fireball Flying Machine The Log

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