My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Royal Recruits Valkyrie Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits
Giant Snowball
Skeletons Bats Royal Recruits Lumberjack
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Tesla Royal Recruits Valkyrie Wizard Lumberjack
The Log
Skeletons Royal Recruits Lumberjack
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats Royal Recruits
Royal Delivery
Skeletons Bats Royal Recruits Valkyrie Wizard Lumberjack
Fireball
Tesla Wizard Lumberjack
Poison
Bats Royal Recruits Wizard
Lightning
Tesla Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Tesla Valkyrie Lumberjack Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Arrows Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Royal Recruits Lumberjack
Arrows
Lumberjack
Tesla
Royal Recruits
Bats Lumberjack
Valkyrie
Bats Lumberjack Wizard
Wizard
Valkyrie Lumberjack
Lumberjack
Valkyrie Bats Arrows Royal Recruits Wizard

Defense Synergies 1 15

Skeletons
Tesla Bats Wizard Lumberjack
Bats
Skeletons Tesla Royal Recruits Valkyrie Lumberjack
Arrows
Tesla Valkyrie Lumberjack
Tesla
Skeletons Bats Arrows Valkyrie Wizard
Royal Recruits
Bats
Valkyrie
Bats Arrows Tesla Wizard Lumberjack
Wizard
Skeletons Tesla Valkyrie Lumberjack
Lumberjack
Skeletons Bats Arrows Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits Valkyrie Wizard
Lumberjack Skeletons Bats Tesla Royal Recruits Valkyrie
Tesla Lumberjack Skeletons Bats Royal Recruits Valkyrie
Tesla Royal Recruits Lumberjack Skeletons Bats Valkyrie
Arrows Royal Recruits Valkyrie Lumberjack
Arrows Skeletons Bats Tesla Valkyrie Lumberjack
Bats Tesla Arrows Wizard
Arrows Tesla Royal Recruits Valkyrie
Tesla Skeletons Royal Recruits Lumberjack
Skeletons Tesla Royal Recruits Valkyrie Lumberjack
Bats Valkyrie Skeletons Arrows Tesla Royal Recruits Wizard Lumberjack
Arrows Tesla Bats Wizard
Tesla Royal Recruits Lumberjack Skeletons Bats Valkyrie Wizard
Valkyrie Wizard Bats Arrows Tesla Royal Recruits Lumberjack
Royal Recruits Tesla Lumberjack
Tesla Royal Recruits Lumberjack
Tesla Wizard Skeletons Bats Arrows Royal Recruits Valkyrie Lumberjack
Arrows Tesla Bats Royal Recruits Valkyrie Wizard Lumberjack
Arrows Valkyrie Wizard Bats Tesla Royal Recruits Lumberjack
Tesla Royal Recruits Lumberjack
Royal Recruits Valkyrie Wizard Bats Arrows Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Lumberjack Skeletons Tesla
Arrows Tesla Valkyrie Wizard Lumberjack
Royal Recruits Lumberjack Skeletons Bats Valkyrie
Royal Recruits Valkyrie Lumberjack Bats Tesla
Royal Recruits Skeletons Tesla Valkyrie Lumberjack
Arrows Wizard Skeletons Bats Tesla
Royal Recruits Skeletons Bats Tesla Valkyrie Lumberjack
Tesla Royal Recruits Valkyrie Lumberjack
Royal Recruits Skeletons Bats Valkyrie
Royal Recruits Skeletons Tesla
Bats Tesla Royal Recruits Valkyrie Lumberjack
Royal Recruits Arrows Valkyrie
Royal Recruits Skeletons Tesla Valkyrie Wizard Lumberjack
Royal Recruits Wizard Tesla Valkyrie
Tesla Royal Recruits Skeletons Bats Valkyrie Lumberjack
Bats Arrows Valkyrie Tesla Royal Recruits Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie
Arrows
Arrows
Arrows Royal Recruits Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Lumberjack
Arrows Royal Recruits Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Royal Recruits Wizard
Arrows
Bats
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Royal Recruits
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Bats Royal Recruits
Arrows Wizard
Arrows
Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Royal Recruits
Bats Royal Recruits
Bats
Royal Recruits
Wizard

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