My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Hogs Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Hogs Skeleton Army
Giant Snowball
Barbarians Minion Horde Royal Hogs Skeleton Army
Zap
Firecracker Minion Horde Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Barbarians Royal Hogs Skeleton Army
The Log
Firecracker Barbarians Royal Hogs Skeleton Army
Earthquake
Firecracker Barbarians Royal Hogs Skeleton Army
Arrows
Firecracker Minion Horde Royal Hogs Skeleton Army
Royal Delivery
Firecracker Barbarians Minion Horde Royal Hogs Skeleton Army Mother Witch
Fireball
Firecracker Barbarians Minion Horde Royal Hogs Skeleton Army Mother Witch
Poison
Firecracker Barbarians Minion Horde Royal Hogs Skeleton Army Mother Witch
Lightning
Mother Witch Goblinstein
Rocket
Barbarians Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Rune Giant Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Rune Giant Mother Witch Barbarians Minion Horde Royal Hogs Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Rune Giant Mother Witch

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Hogs Rune Giant
Barbarians
Minion Horde
Royal Hogs
Mother Witch Firecracker
Skeleton Army
Rune Giant
Firecracker
Mother Witch
Royal Hogs
Goblinstein

Defense Synergies 0 3

Firecracker
Skeleton Army
Barbarians
Minion Horde Skeleton Army
Minion Horde
Barbarians
Royal Hogs
Skeleton Army
Firecracker Barbarians
Rune Giant
Mother Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Barbarians Minion Horde Skeleton Army Firecracker
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Skeleton Army Firecracker
Firecracker Barbarians Skeleton Army
Skeleton Army Firecracker Mother Witch
Minion Horde Firecracker
Barbarians
Barbarians Minion Horde Skeleton Army
Skeleton Army Firecracker Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army Mother Witch Firecracker
Minion Horde Firecracker
Barbarians Minion Horde Skeleton Army
Skeleton Army Firecracker Barbarians Minion Horde
Barbarians Skeleton Army Minion Horde
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Firecracker Skeleton Army
Firecracker Barbarians Minion Horde Skeleton Army
Firecracker Barbarians Mother Witch
Barbarians
Skeleton Army Firecracker Barbarians Minion Horde Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Firecracker
Barbarians Skeleton Army Minion Horde
Skeleton Army Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army
Firecracker Mother Witch Minion Horde
Skeleton Army Barbarians Minion Horde
Barbarians Minion Horde Skeleton Army
Minion Horde Firecracker Barbarians Skeleton Army
Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde
Skeleton Army Barbarians
Barbarians Skeleton Army Minion Horde
Firecracker Barbarians Minion Horde Skeleton Army
Barbarians Skeleton Army Firecracker Minion Horde
Firecracker Barbarians Minion Horde Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker
Minion Horde
Firecracker Barbarians
Firecracker Minion Horde
Firecracker Mother Witch Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde
Firecracker
Firecracker Mother Witch
Minion Horde
Barbarians Minion Horde
Firecracker Mother Witch
Minion Horde
Firecracker
Firecracker
Firecracker Minion Horde Mother Witch
Firecracker Minion Horde
Minion Horde
Minion Horde
Firecracker Minion Horde
Minion Horde
Firecracker
Minion Horde Barbarians Skeleton Army
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker
Firecracker

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