My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Hog Rider Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Barbarians Dart Goblin Hog Rider Guards
Zap
Firecracker Dart Goblin Guards
Barbarian Barrel
Firecracker Barbarians Dart Goblin Guards
The Log
Firecracker Barbarians Dart Goblin Hog Rider Guards
Earthquake
Firecracker Barbarians Hog Rider Guards
Arrows
Firecracker Dart Goblin Guards
Royal Delivery
Firecracker Barbarians Dart Goblin Hog Rider Guards
Fireball
Firecracker Barbarians Dart Goblin Hog Rider
Poison
Firecracker Barbarians Dart Goblin Guards
Lightning
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Arrows Firecracker Dart Goblin Guards Hog Rider Rune Giant Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Berserker Arrows Firecracker Dart Goblin

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Arrows
Hog Rider
Firecracker
Hog Rider Dart Goblin
Barbarians
Hog Rider
Dart Goblin
Rune Giant Firecracker Hog Rider
Hog Rider
Arrows Firecracker Barbarians Dart Goblin Guards
Guards
Hog Rider
Rune Giant
Berserker Dart Goblin

Defense Synergies 0 4

Berserker
Arrows
Barbarians
Firecracker
Dart Goblin Guards
Barbarians
Arrows
Dart Goblin
Firecracker Guards
Hog Rider
Guards
Firecracker Dart Goblin
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Barbarians Firecracker Dart Goblin
Barbarians Dart Goblin
Barbarians Firecracker Dart Goblin Guards
Arrows Firecracker Barbarians
Arrows Firecracker Dart Goblin Guards
Dart Goblin Arrows Firecracker
Arrows Barbarians Dart Goblin
Barbarians
Guards Firecracker Barbarians Dart Goblin
Berserker Barbarians Dart Goblin Guards Arrows Firecracker
Arrows Firecracker Dart Goblin
Barbarians Guards
Arrows Firecracker Barbarians Dart Goblin Guards
Barbarians
Barbarians
Barbarians Arrows Firecracker
Arrows Firecracker Barbarians Dart Goblin Guards
Arrows Firecracker Barbarians Dart Goblin Guards
Barbarians Dart Goblin
Arrows Firecracker Barbarians Dart Goblin Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards
Arrows Firecracker
Barbarians Guards
Guards Barbarians
Barbarians Guards
Arrows Firecracker Dart Goblin
Guards Barbarians Dart Goblin
Barbarians
Firecracker Barbarians
Barbarians Dart Goblin Guards
Barbarians Dart Goblin Guards
Arrows Barbarians Guards
Barbarians Guards
Firecracker Barbarians Dart Goblin
Barbarians Guards Firecracker Dart Goblin
Arrows Firecracker Barbarians Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Barbarians Dart Goblin Guards
Arrows Firecracker
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Guards
Firecracker Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Arrows Barbarians
Arrows Firecracker
Arrows Firecracker Dart Goblin
Arrows
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Firecracker Dart Goblin Guards
Arrows Dart Goblin
Arrows Firecracker
Arrows Firecracker
Barbarians Dart Goblin Guards
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin
Firecracker Dart Goblin Guards
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin

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