My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Ice Wizard Inferno Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Inferno Dragon Lumberjack
Zap
Firecracker Inferno Dragon Sparky
Barbarian Barrel
Firecracker Ice Wizard Lumberjack Sparky
The Log
Firecracker Lumberjack Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Ice Wizard Inferno Dragon Lumberjack Sparky
Fireball
Firecracker Ice Wizard Inferno Dragon Lumberjack Sparky
Poison
Firecracker Ice Wizard Sparky
Lightning
Ice Wizard Inferno Dragon Lumberjack Sparky
Rocket
Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Rune Giant Ice Wizard Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Rage Firecracker Ice Wizard Rune Giant Inferno Dragon Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Berserker Rage Firecracker Ice Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant
Firecracker
Inferno Dragon Lumberjack Sparky
Rage
Sparky
Rune Giant
Berserker Inferno Dragon Lumberjack Ice Wizard
Ice Wizard
Rune Giant Lumberjack
Inferno Dragon
Rune Giant Firecracker
Lumberjack
Rune Giant Firecracker Ice Wizard Sparky
Sparky
Rage Firecracker Lumberjack

Defense Synergies 0 4

Berserker
Firecracker
Ice Wizard Lumberjack
Rage
Rune Giant
Ice Wizard
Firecracker Inferno Dragon Lumberjack
Inferno Dragon
Ice Wizard
Lumberjack
Firecracker Ice Wizard
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Sparky
Inferno Dragon Lumberjack Sparky Firecracker Ice Wizard
Lumberjack Sparky Ice Wizard Inferno Dragon
Inferno Dragon Lumberjack Sparky Firecracker Ice Wizard
Firecracker Lumberjack Sparky
Firecracker Ice Wizard Lumberjack
Inferno Dragon Firecracker Ice Wizard
Sparky
Inferno Dragon Sparky Ice Wizard Lumberjack
Firecracker Ice Wizard Lumberjack Sparky
Berserker Ice Wizard Firecracker Lumberjack
Inferno Dragon Firecracker Ice Wizard
Lumberjack Sparky Ice Wizard
Sparky Firecracker Lumberjack
Inferno Dragon Sparky Lumberjack
Inferno Dragon Lumberjack Sparky
Sparky Firecracker Lumberjack
Firecracker Ice Wizard Lumberjack
Firecracker Ice Wizard Inferno Dragon Lumberjack
Sparky Inferno Dragon Lumberjack
Firecracker Lumberjack Sparky
Inferno Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Sparky
Firecracker Inferno Dragon Lumberjack
Lumberjack Sparky
Lumberjack Sparky
Inferno Dragon Lumberjack Sparky
Firecracker Ice Wizard
Sparky Ice Wizard Lumberjack
Inferno Dragon Lumberjack Sparky
Firecracker Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Lumberjack Sparky
Lumberjack Sparky
Firecracker Sparky
Sparky Firecracker Inferno Dragon Lumberjack
Firecracker Ice Wizard Inferno Dragon Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Ice Wizard
Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Ice Wizard
Firecracker Sparky
Firecracker Ice Wizard
Firecracker
Lumberjack Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker
Firecracker Sparky
Firecracker Sparky
Firecracker Sparky
Sparky
Sparky
Firecracker Sparky
Firecracker
Sparky
Sparky
Firecracker Ice Wizard Sparky
Inferno Dragon
Firecracker Ice Wizard Sparky
Sparky
Firecracker Sparky
Firecracker Ice Wizard Sparky
Firecracker
Sparky
Sparky
Firecracker Sparky
Sparky
Firecracker Sparky
Firecracker Ice Wizard
Firecracker Lumberjack Sparky
Firecracker
Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker
Firecracker Sparky
Inferno Dragon Sparky
Firecracker Sparky

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