My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon
Zap
Cannon
Barbarian Barrel
Electro Spirit Knight Cannon Wizard
The Log
Electro Spirit Cannon
Earthquake
Cannon
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Wizard
Fireball
Cannon Wizard
Poison
Cannon Wizard
Lightning
Knight Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Tornado Freeze Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Berserker Knight Cannon Tornado Freeze Rune Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Berserker Knight Cannon

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Berserker
Rune Giant
Knight
Wizard
Cannon
Wizard
Tornado Knight
Tornado
Wizard Freeze
Freeze
Tornado
Rune Giant
Berserker

Defense Synergies 2 4

Electro Spirit
Berserker
Knight
Cannon Wizard Tornado
Cannon
Knight Wizard
Wizard
Tornado Knight Cannon Freeze
Tornado
Wizard Knight
Freeze
Wizard
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Wizard
Knight Cannon
Cannon Tornado Knight Freeze
Cannon Knight
Tornado
Tornado Freeze Electro Spirit Cannon
Tornado Electro Spirit Cannon Wizard Freeze
Electro Spirit Cannon
Cannon Tornado
Knight Tornado Cannon
Berserker Electro Spirit Knight Cannon Wizard Tornado Freeze
Wizard Tornado
Cannon Knight Wizard Freeze
Wizard Electro Spirit Cannon Tornado Freeze
Knight Cannon
Tornado Cannon Freeze
Wizard Knight Cannon Tornado
Cannon Electro Spirit Knight Wizard Tornado
Wizard Tornado Freeze Electro Spirit Knight Cannon
Cannon Tornado
Wizard Electro Spirit Knight Cannon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Wizard
Knight
Knight Tornado
Knight Cannon
Wizard Electro Spirit Tornado Freeze
Knight
Knight
Freeze Electro Spirit Knight Tornado
Cannon
Knight
Tornado
Knight Cannon Wizard
Wizard Cannon
Electro Spirit Knight Tornado Freeze
Electro Spirit Cannon Wizard Freeze
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Tornado
Knight Freeze
Wizard
Wizard Electro Spirit Tornado Freeze
Wizard Tornado
Wizard Tornado Freeze
Wizard Tornado
Tornado
Knight Wizard Tornado
Wizard Tornado
Knight
Freeze
Wizard
Wizard
Tornado Freeze
Wizard
Wizard Tornado
Wizard Tornado
Tornado
Tornado Freeze Electro Spirit Wizard
Wizard Tornado
Wizard Tornado
Tornado
Wizard Tornado
Electro Spirit Wizard Freeze
Wizard
Electro Spirit Freeze
Wizard
Electro Spirit Freeze
Wizard Tornado
Freeze
Knight Wizard
Wizard
Tornado
Electro Spirit Tornado Freeze
Tornado
Tornado Freeze
Wizard

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