My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Rune Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Rune Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Musketeer Lumberjack
Zap
Bomber
Barbarian Barrel
Electro Spirit Bomber Musketeer Lumberjack
The Log
Electro Spirit Bomber Mini P.E.K.K.A Musketeer Lumberjack
Earthquake
Bomber
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Mini P.E.K.K.A Musketeer Lumberjack
Fireball
Bomber Musketeer Lumberjack
Poison
Bomber Musketeer
Lightning
Mini P.E.K.K.A Musketeer Lumberjack
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Berserker Arrows Mini P.E.K.K.A Musketeer Rune Giant Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Berserker Arrows

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack
Bomber
Mini P.E.K.K.A Lumberjack
Berserker
Rune Giant
Arrows
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bomber Arrows Musketeer Lumberjack
Musketeer
Mini P.E.K.K.A Rune Giant Lumberjack
Rune Giant
Berserker Lumberjack Musketeer
Lumberjack
Rune Giant Electro Spirit Bomber Arrows Mini P.E.K.K.A Musketeer

Defense Synergies 1 5

Electro Spirit
Lumberjack
Bomber
Mini P.E.K.K.A
Berserker
Arrows
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bomber Arrows Musketeer
Musketeer
Lumberjack Mini P.E.K.K.A
Rune Giant
Lumberjack
Musketeer Electro Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
Mini P.E.K.K.A Lumberjack Musketeer
Mini P.E.K.K.A Lumberjack Bomber Musketeer
Mini P.E.K.K.A Lumberjack Musketeer
Bomber Arrows Mini P.E.K.K.A Lumberjack
Arrows Electro Spirit Bomber Musketeer Lumberjack
Musketeer Electro Spirit Arrows
Electro Spirit Arrows Musketeer
Mini P.E.K.K.A Musketeer Lumberjack
Bomber Mini P.E.K.K.A Musketeer Lumberjack
Berserker Electro Spirit Bomber Arrows Musketeer Lumberjack
Arrows Musketeer
Mini P.E.K.K.A Lumberjack Bomber Musketeer
Bomber Electro Spirit Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Bomber Arrows Mini P.E.K.K.A Musketeer Lumberjack
Arrows Electro Spirit Bomber Musketeer Lumberjack
Arrows Electro Spirit Bomber Musketeer Lumberjack
Mini P.E.K.K.A Musketeer Lumberjack
Bomber Electro Spirit Arrows Mini P.E.K.K.A Musketeer Lumberjack
Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack
Bomber Arrows Mini P.E.K.K.A Musketeer Lumberjack
Lumberjack Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Lumberjack Musketeer
Mini P.E.K.K.A Musketeer Lumberjack
Arrows Electro Spirit Musketeer
Mini P.E.K.K.A Musketeer Lumberjack
Mini P.E.K.K.A Lumberjack
Electro Spirit Mini P.E.K.K.A
Musketeer
Mini P.E.K.K.A Musketeer Lumberjack
Arrows
Mini P.E.K.K.A Lumberjack
Bomber Musketeer
Electro Spirit Bomber Mini P.E.K.K.A Musketeer Lumberjack
Arrows Electro Spirit Bomber Mini P.E.K.K.A Musketeer
Electro Spirit Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Bomber Arrows
Arrows Electro Spirit Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Mini P.E.K.K.A Musketeer Lumberjack
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Musketeer
Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Electro Spirit Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Electro Spirit Musketeer
Mini P.E.K.K.A
Bomber Arrows Musketeer
Electro Spirit Arrows
Arrows
Electro Spirit Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer Lumberjack
Arrows Bomber Musketeer
Arrows
Musketeer
Electro Spirit Musketeer
Musketeer
Musketeer

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