My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Musketeer Valkyrie Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Cannon Musketeer
Zap
Bats Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Musketeer Valkyrie
The Log
Cannon Firecracker Musketeer
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Musketeer Valkyrie
Fireball
Cannon Firecracker Musketeer
Poison
Bats Cannon Firecracker Musketeer
Lightning
Knight Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Cannon Firecracker Fireball Musketeer Valkyrie Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Cannon Firecracker

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Firecracker Rune Giant
Knight
Bats Firecracker Musketeer Fireball
Cannon
Firecracker
Knight Bats Valkyrie Rune Giant
Fireball
Knight
Musketeer
Knight Valkyrie
Valkyrie
Bats Musketeer Firecracker
Rune Giant
Bats Firecracker

Defense Synergies 7 11

Bats
Knight Cannon Firecracker Musketeer Valkyrie
Knight
Bats Cannon Firecracker Musketeer Fireball
Cannon
Knight Musketeer Bats Firecracker Fireball Valkyrie
Firecracker
Knight Valkyrie Bats Cannon Musketeer
Fireball
Knight Cannon Musketeer Valkyrie
Musketeer
Knight Cannon Valkyrie Bats Firecracker Fireball
Valkyrie
Firecracker Musketeer Bats Cannon Fireball
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball Musketeer Valkyrie
Bats Knight Cannon Firecracker Musketeer Valkyrie
Cannon Bats Knight Musketeer Valkyrie
Cannon Bats Knight Firecracker Musketeer Valkyrie
Firecracker Fireball Valkyrie
Fireball Bats Cannon Firecracker Musketeer Valkyrie
Bats Musketeer Cannon Firecracker Fireball
Cannon Fireball Musketeer Valkyrie
Cannon Musketeer
Knight Cannon Firecracker Musketeer Valkyrie
Bats Valkyrie Knight Cannon Firecracker Fireball Musketeer
Musketeer Bats Firecracker Fireball
Cannon Bats Knight Fireball Musketeer Valkyrie
Fireball Valkyrie Bats Cannon Firecracker
Knight Cannon
Cannon Fireball
Bats Knight Cannon Firecracker Fireball Musketeer Valkyrie
Cannon Fireball Valkyrie Bats Knight Firecracker Musketeer
Valkyrie Bats Knight Cannon Firecracker Fireball Musketeer
Cannon Musketeer
Valkyrie Bats Knight Cannon Firecracker Fireball Musketeer
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Knight Firecracker Musketeer Valkyrie
Bats Knight Musketeer Valkyrie
Valkyrie Bats Knight Fireball Musketeer
Knight Cannon Musketeer Valkyrie
Firecracker Fireball Bats Musketeer
Bats Knight Fireball Musketeer Valkyrie
Knight Valkyrie
Bats Knight Firecracker Fireball Valkyrie
Cannon Musketeer
Bats Knight Musketeer Valkyrie
Fireball Valkyrie
Knight Cannon Fireball Valkyrie
Cannon Firecracker Fireball Musketeer Valkyrie
Bats Knight Firecracker Fireball Musketeer Valkyrie
Bats Valkyrie Cannon Firecracker Fireball Musketeer
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Musketeer Valkyrie
Firecracker Fireball Musketeer
Fireball
Knight Firecracker Fireball Musketeer Valkyrie
Fireball Firecracker Valkyrie
Firecracker Fireball Bats Musketeer
Firecracker Musketeer
Fireball Firecracker
Fireball Firecracker
Bats Fireball Musketeer
Firecracker Knight Fireball Musketeer Valkyrie
Fireball Firecracker Musketeer
Knight Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball
Bats
Firecracker Fireball Musketeer
Firecracker Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Firecracker Fireball Valkyrie
Firecracker Fireball Musketeer
Fireball Musketeer
Fireball Firecracker Musketeer
Bats Firecracker Fireball Musketeer
Bats Firecracker Fireball Musketeer
Fireball
Fireball Musketeer
Firecracker Fireball
Firecracker Fireball
Bats Fireball Musketeer
Fireball Firecracker Musketeer
Fireball
Fireball Knight Firecracker Musketeer Valkyrie
Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer
Bats Firecracker Fireball Musketeer
Firecracker Bats Fireball Musketeer
Firecracker Fireball Musketeer
Fireball Firecracker

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