My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Rune Giant P.E.K.K.A Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rune Giant P.E.K.K.A Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Knight Firecracker Magic Archer
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker P.E.K.K.A Magic Archer Ram Rider
Fireball
Firecracker Magic Archer Ram Rider
Poison
Firecracker Magic Archer
Lightning
Knight Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Rune Giant P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Tornado Rune Giant Magic Archer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Tornado

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker The Log Magic Archer Ram Rider
Firecracker
Knight Tornado Rune Giant P.E.K.K.A Ram Rider
Tornado
P.E.K.K.A Magic Archer Firecracker The Log Ram Rider
Rune Giant
Firecracker
P.E.K.K.A
Tornado Magic Archer Firecracker The Log Ram Rider
The Log
Knight Tornado P.E.K.K.A Magic Archer Ram Rider
Magic Archer
Tornado P.E.K.K.A Ram Rider Knight The Log
Ram Rider
Magic Archer Knight Firecracker Tornado P.E.K.K.A The Log

Defense Synergies 6 9

Knight
Firecracker Magic Archer Tornado The Log
Firecracker
Knight The Log Tornado P.E.K.K.A
Tornado
P.E.K.K.A Magic Archer Knight Firecracker The Log Ram Rider
Rune Giant
P.E.K.K.A
Tornado The Log Firecracker
The Log
Firecracker P.E.K.K.A Knight Tornado Magic Archer Ram Rider
Magic Archer
Knight Tornado The Log Ram Rider
Ram Rider
Tornado The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Magic Archer Ram Rider
P.E.K.K.A Knight Firecracker The Log Ram Rider
Tornado P.E.K.K.A Ram Rider Knight
P.E.K.K.A Knight Firecracker Ram Rider
Firecracker Tornado P.E.K.K.A The Log
Tornado The Log Firecracker Magic Archer
Tornado Ram Rider Firecracker Magic Archer
P.E.K.K.A The Log Magic Archer Ram Rider
P.E.K.K.A Tornado
Knight Tornado Firecracker
Knight Firecracker Tornado The Log Magic Archer Ram Rider
Firecracker Tornado Magic Archer Ram Rider
P.E.K.K.A Knight The Log Ram Rider
Firecracker Tornado P.E.K.K.A The Log Magic Archer
P.E.K.K.A Knight Ram Rider
Tornado P.E.K.K.A The Log Ram Rider
Knight Firecracker Tornado P.E.K.K.A
Knight Firecracker Tornado The Log Magic Archer Ram Rider
Tornado The Log Knight Firecracker Magic Archer Ram Rider
P.E.K.K.A Tornado Ram Rider
Knight Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Firecracker The Log Magic Archer
P.E.K.K.A Knight The Log Ram Rider
P.E.K.K.A Knight Tornado The Log Ram Rider
P.E.K.K.A Knight Ram Rider
Firecracker Tornado Magic Archer Ram Rider
P.E.K.K.A Knight Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Tornado The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Tornado The Log
P.E.K.K.A Knight Ram Rider
Firecracker Magic Archer
Knight Firecracker Tornado P.E.K.K.A The Log Magic Archer
Firecracker P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker The Log
Firecracker Tornado The Log Magic Archer Ram Rider
The Log Magic Archer
Knight Firecracker The Log
Firecracker The Log Magic Archer
Firecracker Tornado Magic Archer Ram Rider
Firecracker Tornado The Log Magic Archer
The Log Firecracker Tornado Magic Archer Ram Rider
The Log Firecracker Tornado Ram Rider
Tornado
Firecracker Knight Tornado The Log Magic Archer Ram Rider
Firecracker Tornado Magic Archer
Knight Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Tornado
Firecracker The Log Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Magic Archer
Firecracker The Log Tornado Magic Archer Ram Rider
Tornado The Log Magic Archer Ram Rider
Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker
The Log Magic Archer
Firecracker Magic Archer
P.E.K.K.A
Firecracker The Log Magic Archer
Magic Archer
Firecracker Tornado Magic Archer Ram Rider
The Log
Knight Firecracker Magic Archer
The Log Firecracker Magic Archer
Tornado
Firecracker P.E.K.K.A
Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado The Log Magic Archer
P.E.K.K.A
Firecracker

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