My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker Ice Golem Rune Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Royal Hogs Rune Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs
Giant Snowball
Bomber Royal Hogs
Zap
Bomber Firecracker Royal Hogs
Barbarian Barrel
Ice Spirit Bomber Firecracker Royal Hogs
The Log
Ice Spirit Bomber Firecracker Royal Hogs
Earthquake
Bomber Firecracker Royal Hogs
Arrows
Ice Spirit Bomber Firecracker Royal Hogs
Royal Delivery
Ice Spirit Bomber Firecracker Royal Hogs
Fireball
Bomber Firecracker Royal Hogs
Poison
Bomber Firecracker Royal Hogs
Lightning
Ice Golem Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Ice Golem The Log Firecracker Rune Giant Royal Hogs Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bomber Ice Golem The Log

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Bomber Firecracker
Bomber
Ice Spirit Ice Golem Royal Hogs
Firecracker
Ice Spirit Ice Golem Royal Hogs
Ice Golem
Bomber Firecracker Royal Hogs Archer Queen
Royal Hogs
Ice Spirit Bomber Firecracker Ice Golem The Log Archer Queen
Rune Giant
The Log
Royal Hogs
Archer Queen
Ice Golem Royal Hogs

Defense Synergies 5 7

Ice Spirit
Bomber Firecracker Ice Golem The Log Archer Queen
Bomber
Ice Golem Ice Spirit The Log
Firecracker
Ice Golem The Log Ice Spirit
Ice Golem
Bomber Firecracker Archer Queen Ice Spirit The Log
Royal Hogs
Rune Giant
The Log
Firecracker Archer Queen Ice Spirit Bomber Ice Golem
Archer Queen
Ice Golem The Log Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Ice Golem The Log
Ice Spirit Firecracker The Log
Bomber
Firecracker
Bomber Firecracker The Log
The Log Bomber Firecracker
Ice Spirit Firecracker
Ice Golem The Log
Archer Queen
Ice Spirit Bomber Firecracker Ice Golem
Bomber Firecracker Ice Golem The Log
Firecracker
Ice Spirit Bomber The Log
Bomber Ice Spirit Firecracker The Log
Ice Spirit The Log
Bomber Firecracker
Ice Spirit Bomber Firecracker The Log
The Log Ice Spirit Bomber Firecracker Ice Golem
Bomber Firecracker The Log
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Bomber Firecracker Ice Golem The Log
Ice Spirit Ice Golem The Log
Ice Golem The Log
Firecracker Ice Spirit Ice Golem
Ice Golem
Ice Spirit Firecracker Ice Golem The Log
The Log Archer Queen
Ice Golem
Bomber Firecracker
Ice Spirit Bomber Firecracker Ice Golem The Log Archer Queen
Bomber Firecracker Ice Golem The Log Archer Queen
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker The Log
The Log
Firecracker Ice Golem The Log
Bomber Firecracker The Log
Firecracker Ice Spirit Ice Golem
Bomber Firecracker The Log
The Log Ice Spirit Firecracker Ice Golem
The Log Firecracker
Firecracker The Log
Firecracker Archer Queen
Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Bomber Firecracker The Log
Firecracker The Log
Bomber
Bomber Firecracker The Log
Bomber Firecracker The Log
The Log
The Log
The Log
Firecracker Ice Golem The Log Ice Spirit Bomber
Firecracker The Log
The Log
Firecracker The Log
Firecracker Ice Golem
Ice Spirit Firecracker
Bomber The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit
Firecracker Archer Queen
The Log
Firecracker
The Log Bomber Firecracker Ice Golem
Archer Queen
Firecracker Archer Queen
Ice Spirit Firecracker The Log Archer Queen
Firecracker Archer Queen
Firecracker The Log Archer Queen
Firecracker

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