My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Rune Giant Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblins Goblin Gang Goblin Barrel Witch
Zap
Goblins Goblin Gang Firecracker Goblin Barrel Witch
Barbarian Barrel
Goblins Goblin Gang Firecracker Goblin Barrel Witch
The Log
Goblins Goblin Gang Firecracker Goblin Barrel Witch
Earthquake
Goblin Gang Firecracker Goblin Barrel Witch
Arrows
Goblins Goblin Gang Firecracker Goblin Barrel Witch
Royal Delivery
Goblins Goblin Gang Firecracker Goblin Barrel Witch
Fireball
Goblin Gang Firecracker Goblin Barrel Witch
Poison
Goblin Gang Firecracker Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Goblin Gang Firecracker Goblin Barrel Rune Giant Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Goblin Gang Firecracker Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Goblin Gang Goblin Barrel Rune Giant Mega Knight
Goblin Barrel
Goblin Gang Firecracker Mega Knight
Rune Giant
Firecracker
Witch
Mega Knight
Electro Giant
Mega Knight
Firecracker Goblin Barrel Witch

Defense Synergies 0 4

Goblins
Firecracker
Goblin Gang
Firecracker
Firecracker
Goblins Goblin Gang Mega Knight
Goblin Barrel
Rune Giant
Witch
Mega Knight
Electro Giant
Mega Knight
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Goblins Goblin Gang Firecracker Witch Mega Knight
Goblin Gang Witch Mega Knight Goblins
Witch Goblins Goblin Gang Firecracker Mega Knight
Firecracker Mega Knight
Goblin Gang Goblins Firecracker Mega Knight
Goblin Gang Firecracker Witch
Electro Giant Mega Knight
Witch Goblins Goblin Gang
Goblin Gang Goblins Firecracker Mega Knight
Goblins Goblin Gang Witch Firecracker Electro Giant Mega Knight
Goblin Gang Firecracker Witch
Mega Knight Goblin Gang Witch
Mega Knight Goblins Goblin Gang Firecracker Witch
Goblin Gang Mega Knight
Goblin Gang Electro Giant Mega Knight
Mega Knight Goblins Goblin Gang Firecracker Witch
Mega Knight Goblins Goblin Gang Firecracker Witch
Witch Firecracker Mega Knight
Goblin Gang Mega Knight Goblins Firecracker Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblins Witch Electro Giant
Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Goblins Witch
Goblin Gang Mega Knight
Goblin Gang Witch Mega Knight
Firecracker Electro Giant Goblin Gang Witch
Goblin Gang Goblins Witch
Mega Knight
Mega Knight Goblins Firecracker Witch
Witch Goblin Gang
Mega Knight Witch
Mega Knight Electro Giant
Mega Knight Goblin Gang Witch
Firecracker Witch Electro Giant Mega Knight
Goblin Gang Witch Electro Giant Goblins Firecracker
Mega Knight Firecracker Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Electro Giant Witch
Firecracker Witch
Firecracker
Firecracker
Goblins Goblin Gang
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Witch Electro Giant Mega Knight
Mega Knight
Firecracker Electro Giant Witch Mega Knight
Witch
Firecracker Witch
Witch Mega Knight
Firecracker
Firecracker Witch Electro Giant
Firecracker Witch Electro Giant
Mega Knight
Firecracker
Mega Knight
Firecracker
Goblin Gang Witch
Firecracker Witch
Goblin Gang Firecracker Mega Knight
Firecracker
Electro Giant
Firecracker Mega Knight
Electro Giant Goblin Gang Firecracker Witch
Firecracker Witch
Firecracker Witch Electro Giant Mega Knight
Firecracker Mega Knight

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