My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Musketeer Goblin Cage Giant Goblin Hut Rune Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Rune Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Giant
Giant Snowball
Spear Goblins Bomber Musketeer Goblin Hut
Zap
Spear Goblins Bomber Goblin Hut
Barbarian Barrel
Spear Goblins Bomber Musketeer Goblin Cage Goblin Hut
The Log
Spear Goblins Bomber Musketeer Goblin Cage Goblin Hut
Earthquake
Spear Goblins Bomber Goblin Cage Goblin Hut
Arrows
Spear Goblins Bomber Goblin Hut
Royal Delivery
Spear Goblins Bomber Musketeer Goblin Cage Goblin Hut
Fireball
Bomber Musketeer Goblin Cage Goblin Hut
Poison
Spear Goblins Bomber Musketeer Goblin Cage Goblin Hut
Lightning
Musketeer Goblin Cage Goblin Hut
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Musketeer Goblin Cage Rune Giant Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Arrows Musketeer

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Cage Giant Goblin Hut Rune Giant
Bomber
Giant Goblin Cage
Arrows
Giant
Musketeer
Giant Goblin Cage Goblin Hut
Goblin Cage
Spear Goblins Bomber Musketeer Giant Goblin Hut
Giant
Bomber Arrows Musketeer Spear Goblins Goblin Cage Goblin Hut
Goblin Hut
Spear Goblins Musketeer Goblin Cage Giant
Rune Giant
Spear Goblins

Defense Synergies 0 8

Spear Goblins
Arrows Musketeer Goblin Cage Goblin Hut
Bomber
Goblin Cage
Arrows
Spear Goblins Goblin Hut
Musketeer
Spear Goblins Goblin Cage Goblin Hut
Goblin Cage
Spear Goblins Bomber Musketeer
Giant
Goblin Hut
Spear Goblins Arrows Musketeer
Rune Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Musketeer Goblin Cage Goblin Hut
Musketeer Goblin Cage Goblin Hut
Goblin Cage Goblin Hut Bomber Musketeer
Goblin Cage Goblin Hut Musketeer
Bomber Arrows Goblin Cage
Arrows Spear Goblins Bomber Musketeer
Musketeer Spear Goblins Arrows Goblin Cage Goblin Hut
Arrows Musketeer Goblin Cage
Musketeer Goblin Cage Goblin Hut
Spear Goblins Bomber Musketeer
Spear Goblins Bomber Arrows Musketeer Goblin Hut
Arrows Musketeer Spear Goblins Goblin Hut
Goblin Cage Goblin Hut Bomber Musketeer
Bomber Arrows Goblin Cage Goblin Hut
Goblin Cage Goblin Hut
Goblin Cage Goblin Hut
Bomber Arrows Musketeer Goblin Cage Goblin Hut
Arrows Goblin Cage Spear Goblins Bomber Musketeer Goblin Hut
Arrows Goblin Cage Spear Goblins Bomber Musketeer Goblin Hut
Musketeer Goblin Cage Goblin Hut
Bomber Spear Goblins Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Cage Goblin Hut
Bomber Arrows Musketeer
Spear Goblins Musketeer Goblin Cage Goblin Hut
Musketeer Goblin Cage
Musketeer Goblin Cage Goblin Hut
Arrows Musketeer Goblin Hut
Spear Goblins Musketeer Goblin Cage Goblin Hut
Goblin Cage
Goblin Cage Spear Goblins Goblin Hut
Musketeer Goblin Cage Goblin Hut
Musketeer Goblin Cage Goblin Hut
Arrows Goblin Cage
Goblin Cage
Bomber Musketeer Goblin Cage
Goblin Hut Spear Goblins Bomber Musketeer Goblin Cage
Arrows Bomber Musketeer Goblin Cage Goblin Hut
Bomber Arrows Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows Goblin Hut
Arrows Musketeer
Bomber Arrows
Arrows Spear Goblins Musketeer
Bomber Arrows Musketeer
Arrows
Arrows
Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Goblin Hut
Arrows Musketeer
Arrows Musketeer Goblin Hut
Spear Goblins Bomber Arrows Musketeer Goblin Hut
Arrows Musketeer Goblin Hut
Arrows
Bomber
Bomber Arrows Musketeer
Bomber Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer Goblin Hut
Bomber Arrows Musketeer
Arrows
Arrows
Spear Goblins Musketeer Goblin Hut
Arrows Musketeer
Arrows
Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer
Musketeer
Musketeer
Musketeer

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