My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Barbarian Hut Rune Giant Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Rune Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Barbarians Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Barbarians Valkyrie Wizard Barbarian Hut Witch
The Log
Barbarians Barbarian Hut Witch Ram Rider
Earthquake
Barbarians Barbarian Hut Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Wizard Witch Ram Rider
Fireball
Barbarians Wizard Barbarian Hut Witch Ram Rider
Poison
Barbarians Wizard Barbarian Hut Witch
Lightning
Valkyrie Wizard Barbarian Hut Witch Ram Rider
Rocket
Barbarians Valkyrie Wizard Barbarian Hut Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Rune Giant Barbarians Wizard Witch Ram Rider Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Valkyrie Rune Giant Barbarians Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Wizard Barbarian Hut Witch Ram Rider
Wizard
Valkyrie Ram Rider
Rocket
Barbarian Hut
Valkyrie Ram Rider
Rune Giant
Witch
Valkyrie Ram Rider
Ram Rider
Valkyrie Wizard Barbarian Hut Witch

Defense Synergies 0 2

Barbarians
Valkyrie
Wizard Witch
Wizard
Valkyrie
Rocket
Barbarian Hut
Rune Giant
Witch
Valkyrie
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Valkyrie Wizard Ram Rider
Barbarians Barbarian Hut Valkyrie Witch Ram Rider
Barbarians Rocket Barbarian Hut Witch Ram Rider Valkyrie
Barbarians Barbarian Hut Witch Valkyrie Ram Rider
Barbarians Valkyrie Rocket
Valkyrie
Rocket Ram Rider Wizard Barbarian Hut Witch
Rocket Barbarian Hut Barbarians Valkyrie Ram Rider
Barbarians Barbarian Hut Witch
Barbarians Valkyrie
Barbarians Valkyrie Witch Wizard Ram Rider
Wizard Barbarian Hut Witch Ram Rider
Barbarians Barbarian Hut Valkyrie Wizard Rocket Witch Ram Rider
Valkyrie Wizard Rocket Barbarian Hut Barbarians Witch
Barbarians Barbarian Hut Ram Rider
Barbarians Rocket Barbarian Hut Ram Rider
Barbarians Wizard Barbarian Hut Valkyrie Witch
Valkyrie Barbarians Wizard Barbarian Hut Witch Ram Rider
Valkyrie Wizard Witch Barbarians Barbarian Hut Ram Rider
Barbarians Barbarian Hut Ram Rider
Valkyrie Wizard Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Barbarian Hut Witch
Valkyrie Wizard Rocket
Barbarians Valkyrie Rocket Barbarian Hut Witch Ram Rider
Valkyrie Rocket Barbarians Barbarian Hut Ram Rider
Barbarians Barbarian Hut Valkyrie Witch Ram Rider
Wizard Rocket Witch Ram Rider
Rocket Barbarians Valkyrie Barbarian Hut Witch Ram Rider
Barbarians Valkyrie Barbarian Hut
Rocket Barbarians Valkyrie Barbarian Hut Witch
Witch Barbarians Barbarian Hut
Barbarians Valkyrie Witch
Rocket Barbarians Valkyrie
Barbarians Rocket Valkyrie Wizard Barbarian Hut Witch Ram Rider
Wizard Barbarians Valkyrie Barbarian Hut Witch
Barbarians Witch Valkyrie Rocket Barbarian Hut
Valkyrie Barbarians Wizard Barbarian Hut Witch
Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Barbarian Hut
Ram Rider
Rocket Barbarian Hut
Barbarians Valkyrie Rocket Barbarian Hut
Wizard Rocket Valkyrie
Wizard Rocket Witch Ram Rider
Wizard Witch
Wizard Barbarian Hut Ram Rider
Wizard Ram Rider
Rocket
Rocket Valkyrie Wizard Ram Rider
Wizard Rocket
Rocket Barbarian Hut
Rocket
Barbarian Hut
Rocket Wizard Barbarian Hut Witch
Wizard Rocket Barbarian Hut
Rocket
Rocket
Rocket Wizard
Rocket Valkyrie Wizard Witch
Rocket
Rocket Wizard
Rocket
Rocket Barbarians Barbarian Hut
Valkyrie Wizard Witch
Witch
Wizard Witch Ram Rider
Wizard Witch Ram Rider
Rocket
Wizard Witch
Rocket Wizard Witch
Wizard Rocket
Rocket
Rocket Wizard
Barbarians Rocket Barbarian Hut Witch
Rocket Wizard Witch Ram Rider
Valkyrie Wizard Rocket
Wizard
Rocket
Rocket Witch
Rocket Witch
Rocket Witch
Wizard Rocket

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