My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Rune Giant Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Goblin Hut Witch Balloon
Zap
Goblin Hut Witch Balloon
Barbarian Barrel
Valkyrie Goblin Hut Witch
The Log
Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Valkyrie Goblin Hut Witch Balloon
Fireball
Goblin Hut Witch Balloon
Poison
Goblin Hut Witch Balloon
Lightning
Valkyrie Goblin Hut Witch Balloon
Rocket
Valkyrie Goblin Hut Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Valkyrie Rune Giant Goblin Hut Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Valkyrie Rune Giant

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mega Knight
Valkyrie
Balloon Goblin Hut Witch
Goblin Hut
Valkyrie Balloon The Log Mega Knight
Rune Giant
Witch
Valkyrie Mega Knight
Balloon
Arrows Valkyrie Goblin Hut The Log Mega Knight
The Log
Goblin Hut Balloon Mega Knight
Mega Knight
Arrows Goblin Hut Witch Balloon The Log

Defense Synergies 1 8

Arrows
Mega Knight Valkyrie Goblin Hut
Valkyrie
Arrows Goblin Hut Witch The Log
Goblin Hut
Arrows Valkyrie
Rune Giant
Witch
Valkyrie The Log Mega Knight
Balloon
The Log
Valkyrie Witch Mega Knight
Mega Knight
Arrows Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut The Log
Valkyrie Goblin Hut Witch The Log Mega Knight
Goblin Hut Witch Mega Knight Valkyrie
Goblin Hut Witch Valkyrie Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Valkyrie Mega Knight
Arrows Goblin Hut Witch
Arrows Valkyrie The Log Mega Knight
Witch Goblin Hut
Valkyrie Mega Knight
Valkyrie Witch Arrows Goblin Hut The Log Mega Knight
Arrows Goblin Hut Witch
Goblin Hut Mega Knight Valkyrie Witch The Log
Valkyrie Mega Knight Arrows Goblin Hut Witch The Log
Goblin Hut Mega Knight
Goblin Hut The Log Mega Knight
Mega Knight Arrows Valkyrie Goblin Hut Witch
Arrows Valkyrie Mega Knight Goblin Hut Witch The Log
Arrows Valkyrie Witch The Log Goblin Hut Mega Knight
Goblin Hut
Valkyrie Mega Knight Arrows Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Goblin Hut Witch
Arrows Valkyrie The Log Mega Knight
Mega Knight Valkyrie Goblin Hut Witch The Log
Valkyrie Mega Knight The Log
Valkyrie Goblin Hut Witch Mega Knight
Arrows Goblin Hut Witch
Valkyrie Goblin Hut Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Goblin Hut Witch The Log
Witch Goblin Hut
Mega Knight Valkyrie Goblin Hut Witch
Mega Knight Arrows Valkyrie The Log
Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Goblin Hut Witch Valkyrie The Log
Arrows Valkyrie Mega Knight Goblin Hut Witch The Log
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows Goblin Hut The Log
Arrows Valkyrie The Log
Arrows Valkyrie The Log Mega Knight
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows
Goblin Hut The Log
Arrows
Arrows Goblin Hut The Log
Arrows Goblin Hut Witch The Log
Arrows Goblin Hut The Log Mega Knight
Arrows
Arrows The Log Mega Knight
Arrows Valkyrie Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Witch Mega Knight
Witch
Arrows The Log Witch
Arrows Witch The Log Mega Knight
Arrows The Log
Arrows Witch
Goblin Hut Witch
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Goblin Hut Witch
Arrows Witch
Arrows The Log
Valkyrie Mega Knight
Arrows The Log
Arrows
Mega Knight
Witch The Log
Witch
Witch The Log Mega Knight
Mega Knight

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