My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Witch
The Log
Elixir Golem Skeleton Army Witch
Earthquake
Elixir Golem Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Elixir Golem Wizard Skeleton Army Witch
Fireball
Elixir Golem Wizard Skeleton Army Witch
Poison
Elixir Golem Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Elixir Golem Skeleton Army Fireball Freeze Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Elixir Golem Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Rage Fireball Wizard Mirror Witch
Fireball
Mirror Elixir Golem Freeze
Wizard
Elixir Golem Rage
Mirror
Fireball Elixir Golem Skeleton Army Freeze
Rage
Elixir Golem Witch Wizard
Skeleton Army
Mirror
Freeze
Fireball Mirror
Witch
Rage Elixir Golem

Defense Synergies 2 4

Elixir Golem
Fireball
Mirror Freeze
Wizard
Skeleton Army Freeze
Mirror
Fireball Skeleton Army
Rage
Skeleton Army
Mirror Wizard Freeze
Freeze
Fireball Wizard Skeleton Army
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Skeleton Army Witch
Skeleton Army Witch Freeze
Skeleton Army Witch
Fireball Skeleton Army
Fireball Skeleton Army Freeze
Fireball Wizard Freeze Witch
Fireball
Witch Skeleton Army
Skeleton Army
Skeleton Army Witch Fireball Wizard Freeze
Fireball Wizard Witch
Skeleton Army Fireball Wizard Freeze Witch
Fireball Wizard Skeleton Army Freeze Witch
Skeleton Army
Skeleton Army Fireball Freeze
Wizard Fireball Skeleton Army Witch
Fireball Wizard Skeleton Army Witch
Wizard Freeze Witch Fireball
Wizard Skeleton Army Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Wizard
Skeleton Army Witch
Skeleton Army Fireball
Skeleton Army Witch
Fireball Wizard Freeze Witch
Skeleton Army Fireball Witch
Skeleton Army
Freeze Fireball Skeleton Army Witch
Witch Skeleton Army
Witch
Skeleton Army Fireball
Skeleton Army Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Fireball Freeze
Fireball Wizard Freeze Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball Wizard
Fireball Wizard Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Freeze Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Freeze Witch
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Skeleton Army Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze Witch
Fireball Witch
Fireball Freeze Witch
Fireball Wizard

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