My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Baby Dragon Prince Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Skeleton Army Prince
Giant Snowball
Skeletons Skeleton Army Baby Dragon
Zap
Skeletons Skeleton Army Prince Goblin Giant
Barbarian Barrel
Skeletons Elixir Golem Skeleton Army Electro Wizard
The Log
Skeletons Elixir Golem Skeleton Army Prince
Earthquake
Skeletons Elixir Golem Skeleton Army
Arrows
Skeletons Skeleton Army
Royal Delivery
Skeletons Elixir Golem Skeleton Army Baby Dragon Prince Electro Wizard
Fireball
Elixir Golem Skeleton Army Baby Dragon Electro Wizard
Poison
Elixir Golem Skeleton Army Electro Wizard
Lightning
Baby Dragon Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Earthquake Elixir Golem Skeleton Army Baby Dragon Electro Wizard Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Earthquake Elixir Golem Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Earthquake
Elixir Golem Prince Goblin Giant
Elixir Golem
Earthquake Baby Dragon
Skeleton Army
Baby Dragon
Elixir Golem Prince Goblin Giant Electro Wizard
Prince
Earthquake Baby Dragon Electro Wizard
Goblin Giant
Earthquake Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Prince Goblin Giant

Defense Synergies 0 9

Skeletons
Earthquake Baby Dragon Prince Electro Wizard
Earthquake
Skeletons
Elixir Golem
Skeleton Army
Prince Electro Wizard
Baby Dragon
Skeletons Prince
Prince
Skeletons Skeleton Army Baby Dragon Electro Wizard
Goblin Giant
Electro Wizard
Electro Wizard
Skeletons Skeleton Army Prince Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Baby Dragon Goblin Giant Electro Wizard
Skeleton Army Skeletons Prince Electro Wizard
Skeleton Army Prince Skeletons Electro Wizard
Skeleton Army Prince Skeletons Electro Wizard
Earthquake Skeleton Army Prince
Skeleton Army Skeletons Earthquake Baby Dragon Electro Wizard
Electro Wizard Baby Dragon
Earthquake Baby Dragon Goblin Giant Electro Wizard
Skeletons Skeleton Army Prince
Skeleton Army Skeletons Prince Electro Wizard
Skeleton Army Electro Wizard Skeletons Earthquake Baby Dragon Goblin Giant
Baby Dragon Electro Wizard
Skeleton Army Prince Skeletons Earthquake Electro Wizard
Skeleton Army Earthquake Baby Dragon Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Electro Wizard
Skeletons Skeleton Army Prince Electro Wizard
Skeleton Army Baby Dragon Prince Electro Wizard
Earthquake Baby Dragon Electro Wizard
Prince Electro Wizard
Skeleton Army Earthquake Baby Dragon Prince Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Prince Electro Wizard
Electro Wizard Baby Dragon Prince
Skeleton Army Skeletons Prince Goblin Giant Electro Wizard
Skeleton Army Prince Goblin Giant Electro Wizard
Skeletons Skeleton Army Prince Goblin Giant
Skeletons Baby Dragon Goblin Giant Electro Wizard
Skeleton Army Prince Skeletons Goblin Giant Electro Wizard
Skeleton Army Prince Goblin Giant
Electro Wizard Skeletons Skeleton Army Baby Dragon Prince
Skeletons Skeleton Army Goblin Giant
Prince
Skeleton Army Prince Goblin Giant Electro Wizard
Skeleton Army Prince Skeletons Goblin Giant
Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Skeletons Baby Dragon Prince Goblin Giant
Earthquake Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon
Baby Dragon Electro Wizard
Earthquake Baby Dragon Goblin Giant
Earthquake Prince
Earthquake Baby Dragon
Baby Dragon Goblin Giant
Earthquake Baby Dragon
Earthquake Baby Dragon
Prince Electro Wizard
Earthquake Prince Electro Wizard
Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Prince
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake
Earthquake Baby Dragon Prince Electro Wizard
Earthquake Baby Dragon
Earthquake Baby Dragon Prince
Prince
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Electro Wizard
Baby Dragon Prince
Baby Dragon
Baby Dragon Electro Wizard
Electro Wizard
Earthquake
Electro Wizard
Prince
Earthquake
Earthquake Electro Wizard Skeleton Army Prince
Baby Dragon Electro Wizard
Baby Dragon Prince Electro Wizard
Earthquake Baby Dragon
Prince
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Prince Goblin Giant Electro Wizard

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