My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Executioner Princess Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Ram Rider
Giant Snowball
Cannon Skeleton Army Witch Princess Ram Rider
Zap
Cannon Skeleton Army Witch Princess Ram Rider
Barbarian Barrel
Cannon Elixir Golem Skeleton Army Witch Executioner Princess Electro Wizard
The Log
Cannon Elixir Golem Skeleton Army Witch Princess Ram Rider
Earthquake
Cannon Elixir Golem Skeleton Army Witch
Arrows
Skeleton Army Witch Princess
Royal Delivery
Elixir Golem Skeleton Army Witch Executioner Princess Electro Wizard Ram Rider
Fireball
Cannon Elixir Golem Skeleton Army Witch Executioner Princess Electro Wizard Ram Rider
Poison
Cannon Elixir Golem Skeleton Army Witch Executioner Princess Electro Wizard
Lightning
Cannon Witch Executioner Electro Wizard Ram Rider
Rocket
Witch Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Executioner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Elixir Golem Skeleton Army Princess Electro Wizard Witch Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Elixir Golem Skeleton Army Princess

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Elixir Golem
Witch Executioner
Skeleton Army
Witch
Elixir Golem Ram Rider
Executioner
Elixir Golem
Princess
Electro Wizard
Ram Rider
Ram Rider
Witch Electro Wizard

Defense Synergies 0 9

Cannon
Skeleton Army Witch Princess Electro Wizard
Elixir Golem
Skeleton Army
Cannon Executioner Princess Electro Wizard
Witch
Cannon Electro Wizard
Executioner
Skeleton Army
Princess
Cannon Skeleton Army
Electro Wizard
Cannon Skeleton Army Witch Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Executioner Electro Wizard Ram Rider
Skeleton Army Cannon Witch Executioner Electro Wizard Ram Rider
Cannon Skeleton Army Witch Ram Rider Executioner Electro Wizard
Cannon Skeleton Army Witch Electro Wizard Ram Rider
Skeleton Army Princess
Skeleton Army Cannon Executioner Electro Wizard
Electro Wizard Ram Rider Cannon Witch Executioner Princess
Cannon Electro Wizard Ram Rider
Cannon Witch Skeleton Army Princess
Skeleton Army Cannon Electro Wizard
Skeleton Army Witch Executioner Electro Wizard Cannon Princess Ram Rider
Executioner Witch Princess Electro Wizard Ram Rider
Cannon Skeleton Army Witch Electro Wizard Ram Rider
Skeleton Army Executioner Cannon Witch Princess Electro Wizard
Skeleton Army Cannon Electro Wizard Ram Rider
Skeleton Army Cannon Electro Wizard Ram Rider
Cannon Skeleton Army Witch Executioner Electro Wizard
Cannon Skeleton Army Witch Executioner Electro Wizard Ram Rider
Witch Executioner Cannon Princess Electro Wizard Ram Rider
Cannon Electro Wizard Ram Rider
Skeleton Army Cannon Witch Executioner Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Electro Wizard
Electro Wizard Executioner
Skeleton Army Witch Electro Wizard Ram Rider
Skeleton Army Electro Wizard Ram Rider
Cannon Skeleton Army Witch Executioner Ram Rider
Executioner Witch Princess Electro Wizard Ram Rider
Skeleton Army Witch Electro Wizard Ram Rider
Skeleton Army
Electro Wizard Skeleton Army Witch
Witch Cannon Skeleton Army
Witch
Skeleton Army Electro Wizard
Skeleton Army Cannon Witch Executioner Ram Rider
Cannon Skeleton Army Witch Executioner Princess
Skeleton Army Witch Electro Wizard Executioner
Executioner Cannon Witch Princess Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Executioner Princess Electro Wizard Ram Rider
Executioner
Executioner Witch Princess Ram Rider
Witch Executioner Princess
Executioner Princess Ram Rider
Ram Rider
Electro Wizard
Princess Electro Wizard Ram Rider
Executioner Princess
Executioner Princess
Princess
Princess
Witch Executioner Princess
Executioner Princess
Executioner Princess Electro Wizard
Witch Princess
Princess
Witch Executioner Princess
Witch
Witch Executioner Princess Electro Wizard Ram Rider
Witch Princess Ram Rider
Witch Executioner Princess Electro Wizard
Electro Wizard Witch
Princess Electro Wizard
Princess
Electro Wizard Skeleton Army Witch Princess
Witch Executioner Princess Electro Wizard Ram Rider
Executioner Princess Electro Wizard
Executioner Princess
Executioner
Witch Princess Electro Wizard
Witch Executioner Princess Electro Wizard
Witch Executioner Princess Electro Wizard

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