My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Skeleton Dragons Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Dark Prince Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Fire Spirit Skeleton Dragons Barbarians Inferno Dragon
Zap
Fire Spirit Inferno Tower Dark Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Barbarians Inferno Tower Dark Prince
The Log
Fire Spirit Barbarians Dark Prince
Earthquake
Barbarians Inferno Tower
Arrows
Fire Spirit Skeleton Dragons
Royal Delivery
Fire Spirit Skeleton Dragons Barbarians Dark Prince Bowler Inferno Dragon
Fireball
Skeleton Dragons Barbarians Inferno Tower Bowler Inferno Dragon
Poison
Skeleton Dragons Barbarians Inferno Tower
Lightning
Skeleton Dragons Inferno Tower Dark Prince Bowler Inferno Dragon
Rocket
Barbarians Inferno Tower Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Skeleton Dragons Barbarian Barrel Dark Prince Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Dark Prince Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Skeleton Dragons Dark Prince Inferno Dragon Barbarians Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Barbarian Barrel Skeleton Dragons Dark Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Dark Prince Bowler Inferno Dragon
Skeleton Dragons
Barbarian Barrel Dark Prince Bowler Inferno Dragon
Barbarians
Inferno Tower
Barbarian Barrel
Skeleton Dragons Dark Prince Bowler
Dark Prince
Fire Spirit Skeleton Dragons Barbarian Barrel
Bowler
Fire Spirit Skeleton Dragons Barbarian Barrel
Inferno Dragon
Fire Spirit Skeleton Dragons

Defense Synergies 1 11

Fire Spirit
Inferno Tower
Skeleton Dragons
Barbarian Barrel Barbarians Inferno Tower Dark Prince Bowler Inferno Dragon
Barbarians
Skeleton Dragons
Inferno Tower
Fire Spirit Skeleton Dragons Barbarian Barrel Dark Prince
Barbarian Barrel
Skeleton Dragons Inferno Tower Dark Prince Bowler
Dark Prince
Skeleton Dragons Inferno Tower Barbarian Barrel Bowler
Bowler
Skeleton Dragons Barbarian Barrel Dark Prince
Inferno Dragon
Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Dragons Inferno Tower Barbarian Barrel
Barbarians Inferno Tower Inferno Dragon Skeleton Dragons Dark Prince
Barbarians Inferno Tower Bowler Fire Spirit Skeleton Dragons Dark Prince Inferno Dragon
Barbarians Inferno Tower Inferno Dragon Skeleton Dragons Dark Prince Bowler
Barbarians Barbarian Barrel Dark Prince Bowler
Barbarian Barrel Bowler Fire Spirit Skeleton Dragons Dark Prince
Skeleton Dragons Inferno Tower Inferno Dragon Fire Spirit
Bowler Skeleton Dragons Barbarians Inferno Tower Barbarian Barrel
Barbarians Inferno Tower Inferno Dragon
Fire Spirit Barbarians Inferno Tower Barbarian Barrel Dark Prince Bowler
Skeleton Dragons Barbarians Barbarian Barrel Dark Prince Bowler
Skeleton Dragons Inferno Tower Inferno Dragon
Barbarians Inferno Tower Bowler Fire Spirit Skeleton Dragons Dark Prince
Fire Spirit Bowler Skeleton Dragons Barbarians Barbarian Barrel Dark Prince
Barbarians Inferno Tower Inferno Dragon
Barbarians Inferno Tower Bowler Inferno Dragon
Barbarians Skeleton Dragons Inferno Tower Dark Prince Bowler
Fire Spirit Skeleton Dragons Barbarians Barbarian Barrel Dark Prince Bowler
Barbarian Barrel Fire Spirit Skeleton Dragons Barbarians Dark Prince Bowler Inferno Dragon
Barbarians Inferno Tower Inferno Dragon
Skeleton Dragons Dark Prince Bowler Fire Spirit Barbarians Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Barbarian Barrel Dark Prince Bowler
Skeleton Dragons Barbarian Barrel Bowler Inferno Dragon
Barbarians Inferno Tower Dark Prince Bowler
Dark Prince Bowler Barbarians Inferno Tower Barbarian Barrel
Barbarians Inferno Tower Dark Prince Bowler Inferno Dragon
Fire Spirit Skeleton Dragons
Dark Prince Barbarians Inferno Tower Bowler
Inferno Tower Barbarians Dark Prince Inferno Dragon
Skeleton Dragons Barbarians Inferno Tower Barbarian Barrel Dark Prince Inferno Dragon
Inferno Tower Skeleton Dragons Barbarians Inferno Dragon
Inferno Dragon Barbarians Inferno Tower Dark Prince Bowler
Barbarians Dark Prince Bowler
Barbarians Dark Prince Bowler Inferno Tower
Skeleton Dragons Barbarians Bowler
Barbarians Inferno Tower Skeleton Dragons Barbarian Barrel Dark Prince Bowler Inferno Dragon
Bowler Skeleton Dragons Barbarians Inferno Tower Barbarian Barrel Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Barbarian Barrel
Skeleton Dragons Barbarian Barrel Bowler
Skeleton Dragons Barbarian Barrel
Skeleton Dragons Barbarians Barbarian Barrel Dark Prince
Fire Spirit Skeleton Dragons Barbarian Barrel Dark Prince Bowler
Skeleton Dragons Fire Spirit
Fire Spirit Skeleton Dragons Bowler
Fire Spirit Skeleton Dragons Barbarian Barrel Bowler
Skeleton Dragons
Fire Spirit Bowler
Skeleton Dragons Barbarian Barrel Dark Prince Bowler
Fire Spirit Skeleton Dragons
Fire Spirit Skeleton Dragons Barbarian Barrel Bowler
Skeleton Dragons Barbarian Barrel
Skeleton Dragons Barbarian Barrel
Skeleton Dragons Barbarian Barrel Bowler
Skeleton Dragons Barbarian Barrel Bowler
Barbarian Barrel
Skeleton Dragons
Fire Spirit Skeleton Dragons Barbarian Barrel Dark Prince Bowler
Fire Spirit Skeleton Dragons Barbarian Barrel Bowler
Skeleton Dragons Bowler
Skeleton Dragons
Bowler
Skeleton Dragons Barbarians Barbarian Barrel
Fire Spirit Skeleton Dragons Barbarian Barrel Dark Prince Bowler
Inferno Dragon
Skeleton Dragons Barbarian Barrel Bowler
Skeleton Dragons Bowler
Skeleton Dragons Barbarian Barrel
Fire Spirit Skeleton Dragons
Skeleton Dragons
Bowler
Skeleton Dragons
Skeleton Dragons
Bowler
Fire Spirit Barbarians Barbarian Barrel Dark Prince
Fire Spirit Skeleton Dragons
Barbarian Barrel
Skeleton Dragons Dark Prince Bowler
Skeleton Dragons Bowler
Skeleton Dragons Dark Prince
Skeleton Dragons Bowler
Skeleton Dragons
Barbarian Barrel Dark Prince Bowler

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