My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Bandit Skeleton King
Giant Snowball
Wall Breakers Guards Skeleton King
Zap
Firecracker Wall Breakers Guards Bandit Skeleton King
Barbarian Barrel
Firecracker Wall Breakers Guards Bandit Skeleton King
The Log
Firecracker Wall Breakers Guards Bandit Skeleton King
Earthquake
Firecracker Guards Skeleton King
Arrows
Firecracker Wall Breakers Guards Skeleton King
Royal Delivery
Firecracker Wall Breakers Guards Bowler Bandit Skeleton King
Fireball
Firecracker Wall Breakers Bowler Bandit Skeleton King
Poison
Firecracker Guards Skeleton King
Lightning
Bowler Bandit Skeleton King
Rocket
Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Guards Bandit Fireball Skeleton King Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Guards

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers Bowler Bandit
Fireball
Wall Breakers The Log Skeleton King
Wall Breakers
Firecracker Fireball The Log Skeleton King
Guards
The Log Bandit
Bowler
Firecracker The Log
The Log
Fireball Wall Breakers Guards Bowler Bandit
Bandit
Firecracker Guards The Log
Skeleton King
Fireball Wall Breakers

Defense Synergies 3 6

Firecracker
The Log Guards Bandit
Fireball
The Log Bandit
Wall Breakers
Guards
Firecracker The Log
Bowler
The Log Bandit
The Log
Firecracker Fireball Bowler Guards Bandit
Bandit
Firecracker Fireball Bowler The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball The Log
Firecracker The Log Bandit
Bowler Bandit
Firecracker Guards Bowler Bandit Skeleton King
Firecracker Fireball Bowler The Log
Fireball Bowler The Log Firecracker Guards Bandit
Firecracker Fireball
Bowler Fireball The Log Bandit
Skeleton King
Guards Firecracker Bowler Bandit
Guards Firecracker Fireball Bowler The Log Bandit Skeleton King
Firecracker Fireball
Bowler Fireball Guards The Log Bandit
Fireball Bowler Firecracker Guards The Log Skeleton King
Bandit Skeleton King
Fireball Bowler The Log Bandit
Firecracker Fireball Bowler
Fireball Firecracker Guards Bowler The Log Bandit
The Log Firecracker Fireball Guards Bowler Bandit
Bowler Firecracker Fireball Guards The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Bowler Bandit
Fireball Bandit Firecracker Bowler The Log
Guards Bandit Bowler The Log
Guards Bowler Fireball The Log Bandit
Guards Bowler Bandit
Firecracker Fireball
Guards Fireball Bowler Bandit
Firecracker Fireball The Log Bandit
Guards
Guards Bowler
Fireball Guards Bowler The Log
Bowler Fireball Guards Bandit Skeleton King
Firecracker Fireball Bowler
Guards Firecracker Fireball Bowler The Log Skeleton King
Bowler Firecracker Fireball The Log Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards The Log Bandit
Firecracker Fireball Bowler The Log Bandit
Fireball The Log Bandit
Firecracker Fireball Guards The Log
Fireball Firecracker Bowler The Log
Firecracker Fireball
Firecracker Bowler The Log
Fireball The Log Firecracker Bowler
Fireball The Log Firecracker Bandit
Fireball Guards Bowler
Firecracker Fireball Bowler The Log Bandit
Fireball Firecracker
Firecracker Fireball Bowler The Log Bandit
Firecracker Fireball Bandit
Firecracker Fireball The Log
Firecracker Fireball Bowler The Log Bandit
Firecracker Fireball Bowler The Log Bandit
Fireball
Firecracker Fireball Bowler The Log Bandit
Firecracker Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bowler The Log
Fireball The Log
Firecracker The Log Fireball Bowler
Firecracker Fireball The Log Bowler Bandit
Fireball Bowler The Log Bandit
Fireball Firecracker The Log Bandit
Firecracker Fireball
Firecracker Fireball Guards
Fireball Bowler
Fireball The Log Bandit
Firecracker Fireball
Firecracker Fireball Bowler The Log
Fireball Guards Bandit
Fireball Firecracker
The Log Fireball
Fireball Firecracker Bowler
The Log Firecracker Fireball Bowler Skeleton King
Fireball
Firecracker
Firecracker Fireball Guards Bowler The Log Skeleton King
Firecracker Fireball
Firecracker Fireball Bowler The Log Bandit
Fireball Firecracker Bowler

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