My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Wizard Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton King
Giant Snowball
Skeleton Barrel Witch Skeleton King
Zap
Skeleton Barrel Witch Skeleton King
Barbarian Barrel
Knight Skeleton Barrel Wizard Witch Skeleton King
The Log
Skeleton Barrel Mini P.E.K.K.A Witch Skeleton King
Earthquake
Witch Skeleton King
Arrows
Skeleton Barrel Witch Skeleton King
Royal Delivery
Knight Skeleton Barrel Mini P.E.K.K.A Wizard Witch Skeleton King
Fireball
Skeleton Barrel Wizard Witch Skeleton King
Poison
Skeleton Barrel Wizard Witch Skeleton King
Lightning
Knight Mini P.E.K.K.A Wizard Witch Skeleton King
Rocket
Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Barrel Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Skeleton Barrel Mini P.E.K.K.A Skeleton King Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Skeleton Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Skeleton Barrel Mini P.E.K.K.A
Knight
Skeleton Barrel Arrows Wizard Witch The Log
Skeleton Barrel
Knight Skeleton King Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Arrows Skeleton Barrel Wizard The Log
Wizard
Knight Mini P.E.K.K.A
Witch
Knight Skeleton Barrel Skeleton King
The Log
Knight Mini P.E.K.K.A
Skeleton King
Skeleton Barrel Witch

Defense Synergies 1 11

Arrows
Knight Mini P.E.K.K.A
Knight
Arrows Mini P.E.K.K.A Wizard Witch The Log
Skeleton Barrel
Mini P.E.K.K.A
The Log Arrows Knight Wizard Witch
Wizard
Knight Mini P.E.K.K.A The Log Skeleton King
Witch
Knight Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Knight Wizard Witch
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Wizard The Log
Mini P.E.K.K.A Knight Witch The Log
Mini P.E.K.K.A Witch Knight
Mini P.E.K.K.A Witch Knight Skeleton King
Arrows Mini P.E.K.K.A The Log
Arrows The Log
Arrows Wizard Witch
Arrows Skeleton Barrel The Log
Mini P.E.K.K.A Witch Skeleton King
Knight Mini P.E.K.K.A
Witch Arrows Knight Wizard The Log Skeleton King
Arrows Wizard Witch
Mini P.E.K.K.A Knight Wizard Witch The Log
Wizard Arrows Mini P.E.K.K.A Witch The Log Skeleton King
Mini P.E.K.K.A Knight Skeleton King
Mini P.E.K.K.A The Log
Wizard Arrows Knight Mini P.E.K.K.A Witch
Arrows Knight Wizard Witch The Log
Arrows Wizard Witch The Log Knight
Mini P.E.K.K.A
Wizard Arrows Knight Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Witch
Arrows Knight Skeleton Barrel Mini P.E.K.K.A Wizard The Log
Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight The Log
Knight Mini P.E.K.K.A Witch
Arrows Wizard Skeleton Barrel Witch
Mini P.E.K.K.A Knight Witch
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Witch The Log
Witch
Knight Mini P.E.K.K.A Witch
Arrows The Log
Mini P.E.K.K.A Knight Wizard Witch Skeleton King
Wizard Witch
Witch Knight Mini P.E.K.K.A The Log Skeleton King
Arrows Mini P.E.K.K.A Wizard Witch The Log Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Knight Skeleton Barrel The Log
Wizard Arrows The Log
Arrows Wizard Skeleton Barrel Witch
Arrows Wizard Witch The Log
Arrows The Log Skeleton Barrel Wizard
Arrows The Log Skeleton Barrel Wizard
Mini P.E.K.K.A
Arrows Knight Skeleton Barrel Wizard The Log
Arrows Wizard
Knight Skeleton Barrel The Log
Arrows Skeleton Barrel
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Wizard Witch The Log
Arrows Skeleton Barrel Wizard The Log
Arrows
Mini P.E.K.K.A
Arrows Skeleton Barrel Mini P.E.K.K.A Wizard The Log
Arrows Skeleton Barrel Wizard Witch The Log
The Log
Arrows Wizard
The Log
Arrows Skeleton Barrel The Log
Arrows The Log Wizard Witch
Witch
Arrows The Log Skeleton Barrel Wizard Witch
Arrows Skeleton Barrel Wizard Witch The Log
Arrows Skeleton Barrel The Log
Arrows Wizard Witch
Skeleton Barrel Wizard Witch
Mini P.E.K.K.A
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Skeleton Barrel Witch
Arrows Wizard Witch
Arrows The Log
Knight Mini P.E.K.K.A Wizard
Arrows The Log Skeleton Barrel Wizard Skeleton King
Arrows
Witch The Log Skeleton King
Witch
Skeleton Barrel Witch The Log
Wizard

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