My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Hut Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Goblin Hut Baby Dragon Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Baby Dragon Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton King
Giant Snowball
Spear Goblins Bats Goblin Hut Baby Dragon Skeleton King
Zap
Spear Goblins Bats Goblin Hut Skeleton King
Barbarian Barrel
Spear Goblins Goblin Hut Magic Archer Skeleton King
The Log
Spear Goblins Goblin Hut Skeleton King
Earthquake
Spear Goblins Goblin Hut Skeleton King
Arrows
Spear Goblins Bats Goblin Hut Skeleton King
Royal Delivery
Spear Goblins Bats Goblin Hut Baby Dragon Magic Archer Skeleton King
Fireball
Goblin Hut Baby Dragon Magic Archer Skeleton King
Poison
Spear Goblins Bats Goblin Hut Magic Archer Skeleton King
Lightning
Goblin Hut Baby Dragon Magic Archer Skeleton King
Rocket
Goblin Hut Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Baby Dragon Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Tornado Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Tornado Baby Dragon Magic Archer Skeleton King Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut Baby Dragon
Bats
Baby Dragon Skeleton King
Arrows
Goblin Hut
Spear Goblins Baby Dragon Magic Archer
Tornado
Baby Dragon Magic Archer
Baby Dragon
Tornado Spear Goblins Bats Goblin Hut
Magic Archer
Tornado Goblin Hut
Skeleton King
Bats

Defense Synergies 1 13

Spear Goblins
Bats Arrows Goblin Hut Baby Dragon Skeleton King
Bats
Spear Goblins Baby Dragon Skeleton King
Arrows
Spear Goblins Goblin Hut Tornado
Goblin Hut
Spear Goblins Arrows Baby Dragon
Tornado
Magic Archer Arrows Baby Dragon Skeleton King
Baby Dragon
Spear Goblins Bats Goblin Hut Tornado Skeleton King
Magic Archer
Tornado
Skeleton King
Spear Goblins Bats Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Hut Baby Dragon Magic Archer
Bats Goblin Hut
Goblin Hut Tornado Bats
Goblin Hut Bats Skeleton King
Arrows Tornado
Arrows Tornado Spear Goblins Bats Baby Dragon Magic Archer
Bats Tornado Spear Goblins Arrows Goblin Hut Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Goblin Hut Tornado Skeleton King
Tornado Spear Goblins
Bats Spear Goblins Arrows Goblin Hut Tornado Baby Dragon Magic Archer Skeleton King
Arrows Spear Goblins Bats Goblin Hut Tornado Baby Dragon Magic Archer
Goblin Hut Bats
Bats Arrows Goblin Hut Tornado Baby Dragon Magic Archer Skeleton King
Goblin Hut Skeleton King
Tornado Goblin Hut
Bats Arrows Goblin Hut Tornado
Arrows Spear Goblins Bats Goblin Hut Tornado Baby Dragon Magic Archer
Arrows Tornado Baby Dragon Spear Goblins Bats Goblin Hut Magic Archer
Goblin Hut Tornado
Spear Goblins Bats Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Hut
Arrows Baby Dragon Magic Archer
Spear Goblins Bats Goblin Hut
Bats Tornado
Goblin Hut
Arrows Bats Goblin Hut Tornado Baby Dragon Magic Archer
Spear Goblins Bats Goblin Hut
Spear Goblins Bats Goblin Hut Tornado Baby Dragon Magic Archer
Goblin Hut
Bats Goblin Hut
Arrows Tornado
Skeleton King
Baby Dragon Magic Archer
Goblin Hut Spear Goblins Bats Tornado Baby Dragon Magic Archer Skeleton King
Bats Arrows Goblin Hut Baby Dragon Magic Archer Skeleton King
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Baby Dragon
Arrows Tornado Baby Dragon Magic Archer
Arrows Goblin Hut Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon Magic Archer
Arrows Spear Goblins Bats Tornado Baby Dragon Magic Archer
Arrows Tornado Baby Dragon Magic Archer
Arrows Tornado Baby Dragon Magic Archer
Arrows Tornado
Bats Tornado
Arrows Tornado Magic Archer
Arrows Tornado Baby Dragon Magic Archer
Goblin Hut Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Goblin Hut Baby Dragon Magic Archer
Spear Goblins Arrows Goblin Hut Baby Dragon Magic Archer
Magic Archer Arrows Goblin Hut Baby Dragon
Arrows Tornado
Bats
Arrows Baby Dragon Magic Archer
Arrows Tornado Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Tornado
Tornado
Arrows Baby Dragon
Arrows Tornado Baby Dragon Magic Archer
Arrows Tornado Baby Dragon Magic Archer
Arrows Tornado Baby Dragon Magic Archer
Arrows Tornado Baby Dragon Magic Archer
Bats Arrows Tornado Baby Dragon Magic Archer
Bats Goblin Hut
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Spear Goblins Bats Goblin Hut Magic Archer
Arrows Tornado Baby Dragon Magic Archer
Arrows
Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer Skeleton King
Arrows Tornado
Bats Tornado Baby Dragon Magic Archer Skeleton King
Bats Tornado Magic Archer
Tornado Baby Dragon Magic Archer

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