My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tombstone Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Skeleton Army Skeleton King
Giant Snowball
Skeletons Tombstone Skeleton Army Skeleton King
Zap
Skeletons Tombstone Inferno Tower Skeleton Army Skeleton King
Barbarian Barrel
Skeletons Ice Spirit Elite Barbarians Tombstone Inferno Tower Skeleton Army Skeleton King
The Log
Skeletons Ice Spirit Elite Barbarians Tombstone Skeleton Army Skeleton King
Earthquake
Skeletons Tombstone Inferno Tower Skeleton Army Skeleton King
Arrows
Skeletons Ice Spirit Tombstone Skeleton Army Skeleton King
Royal Delivery
Skeletons Ice Spirit Elite Barbarians Skeleton Army Skeleton King
Fireball
Elite Barbarians Tombstone Inferno Tower Skeleton Army Skeleton King
Poison
Tombstone Inferno Tower Skeleton Army Skeleton King
Lightning
Elite Barbarians Tombstone Inferno Tower Skeleton King
Rocket
Elite Barbarians Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Tombstone Skeleton Army Skeleton King Inferno Tower Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Tombstone Skeleton Army

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Elite Barbarians Mega Knight
Elite Barbarians
Ice Spirit Mega Knight
Tombstone
Inferno Tower
Skeleton Army
Skeleton King
Mega Knight
Ice Spirit Elite Barbarians
Skeleton King
Skeleton Army

Defense Synergies 3 12

Skeletons
Ice Spirit Elite Barbarians Tombstone Inferno Tower
Ice Spirit
Inferno Tower Skeletons Elite Barbarians Tombstone Skeleton Army Mega Knight
Elite Barbarians
Skeletons Ice Spirit Mega Knight
Tombstone
Skeleton King Skeletons Ice Spirit
Inferno Tower
Ice Spirit Skeleton Army Skeletons Mega Knight Skeleton King
Skeleton Army
Inferno Tower Ice Spirit Skeleton King
Mega Knight
Ice Spirit Elite Barbarians Inferno Tower
Skeleton King
Tombstone Inferno Tower Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Inferno Tower
Elite Barbarians Inferno Tower Skeleton Army Skeletons Ice Spirit Tombstone Mega Knight
Inferno Tower Skeleton Army Mega Knight Skeletons Elite Barbarians Tombstone
Elite Barbarians Inferno Tower Skeleton Army Skeletons Tombstone Mega Knight Skeleton King
Elite Barbarians Tombstone Skeleton Army Mega Knight
Skeleton Army Skeletons Mega Knight
Inferno Tower Ice Spirit Tombstone
Inferno Tower Mega Knight
Inferno Tower Skeletons Elite Barbarians Tombstone Skeleton Army Skeleton King
Elite Barbarians Skeleton Army Skeletons Ice Spirit Inferno Tower Mega Knight
Skeleton Army Skeletons Tombstone Mega Knight Skeleton King
Inferno Tower
Tombstone Inferno Tower Skeleton Army Mega Knight Skeletons Ice Spirit Elite Barbarians
Skeleton Army Mega Knight Ice Spirit Tombstone Skeleton King
Elite Barbarians Inferno Tower Skeleton Army Tombstone Mega Knight Skeleton King
Inferno Tower Skeleton Army Ice Spirit Elite Barbarians Mega Knight
Mega Knight Skeletons Elite Barbarians Tombstone Inferno Tower Skeleton Army
Ice Spirit Tombstone Mega Knight Elite Barbarians Skeleton Army
Ice Spirit Tombstone Mega Knight
Elite Barbarians Inferno Tower
Skeleton Army Mega Knight Elite Barbarians
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Elite Barbarians Tombstone Inferno Tower
Elite Barbarians Mega Knight
Tombstone Skeleton Army Mega Knight Skeletons Ice Spirit Elite Barbarians Inferno Tower
Skeleton Army Mega Knight Elite Barbarians Inferno Tower
Inferno Tower Skeletons Elite Barbarians Tombstone Skeleton Army Mega Knight
Skeletons Ice Spirit
Skeleton Army Skeletons Elite Barbarians Tombstone Inferno Tower
Inferno Tower Mega Knight Elite Barbarians Skeleton Army
Mega Knight Skeletons Ice Spirit Elite Barbarians Tombstone Inferno Tower Skeleton Army
Inferno Tower Skeletons Tombstone Skeleton Army
Mega Knight Elite Barbarians Tombstone Inferno Tower
Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Skeletons Tombstone Inferno Tower Skeleton King
Skeleton Army Mega Knight
Elite Barbarians Tombstone Inferno Tower Skeleton Army Skeletons Ice Spirit Skeleton King
Mega Knight Elite Barbarians Inferno Tower Skeleton King
Tombstone Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mega Knight
Ice Spirit
Ice Spirit
Elite Barbarians
Elite Barbarians
Elite Barbarians
Mega Knight
Mega Knight
Mega Knight
Mega Knight
Ice Spirit Mega Knight
Mega Knight
Elite Barbarians
Ice Spirit
Elite Barbarians
Mega Knight
Ice Spirit
Mega Knight
Ice Spirit Tombstone Skeleton Army
Mega Knight
Skeleton King
Elite Barbarians Mega Knight
Ice Spirit Elite Barbarians Skeleton King
Mega Knight
Mega Knight

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