My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Witch Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Miner Skeleton King
Giant Snowball
Spear Goblins Witch Miner Skeleton King
Zap
Spear Goblins Witch Skeleton King
Barbarian Barrel
Spear Goblins Knight Witch Ice Wizard Skeleton King
The Log
Spear Goblins Mini P.E.K.K.A Witch Skeleton King
Earthquake
Spear Goblins Witch Skeleton King
Arrows
Spear Goblins Witch Skeleton King
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Witch Miner Ice Wizard Skeleton King
Fireball
Witch Ice Wizard Skeleton King
Poison
Spear Goblins Witch Ice Wizard Skeleton King
Lightning
Knight Mini P.E.K.K.A Witch Ice Wizard Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Mini P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Miner Ice Wizard Mini P.E.K.K.A Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Mini P.E.K.K.A
Knight
Spear Goblins Witch The Log Miner Ice Wizard
Mini P.E.K.K.A
Spear Goblins The Log Ice Wizard
Witch
Knight Miner Skeleton King
The Log
Knight Mini P.E.K.K.A Miner
Miner
Spear Goblins Knight Witch The Log Skeleton King
Ice Wizard
Knight Mini P.E.K.K.A
Skeleton King
Witch Miner

Defense Synergies 3 14

Spear Goblins
Knight Mini P.E.K.K.A The Log Ice Wizard Skeleton King
Knight
Spear Goblins Ice Wizard Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
The Log Spear Goblins Knight Witch Ice Wizard
Witch
Knight Mini P.E.K.K.A The Log Ice Wizard
The Log
Mini P.E.K.K.A Spear Goblins Knight Witch Miner Ice Wizard
Miner
The Log
Ice Wizard
Knight Spear Goblins Mini P.E.K.K.A Witch The Log Skeleton King
Skeleton King
Spear Goblins Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight The Log
Mini P.E.K.K.A Knight Witch The Log Ice Wizard
Mini P.E.K.K.A Witch Knight Ice Wizard
Mini P.E.K.K.A Witch Knight Ice Wizard Skeleton King
Mini P.E.K.K.A The Log
The Log Spear Goblins Ice Wizard
Spear Goblins Witch Ice Wizard
The Log
Mini P.E.K.K.A Witch Ice Wizard Skeleton King
Knight Spear Goblins Mini P.E.K.K.A Miner Ice Wizard
Witch Ice Wizard Spear Goblins Knight The Log Skeleton King
Spear Goblins Witch Ice Wizard
Mini P.E.K.K.A Knight Witch The Log Ice Wizard
Mini P.E.K.K.A Witch The Log Skeleton King
Mini P.E.K.K.A Knight Skeleton King
Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A Witch
Spear Goblins Knight Witch The Log Ice Wizard
Witch The Log Spear Goblins Knight Ice Wizard
Mini P.E.K.K.A
Spear Goblins Knight Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Witch
Knight Mini P.E.K.K.A The Log Miner
Spear Goblins Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight The Log
Knight Mini P.E.K.K.A Witch
Witch Ice Wizard
Mini P.E.K.K.A Spear Goblins Knight Witch Ice Wizard
Mini P.E.K.K.A Knight
Spear Goblins Knight Mini P.E.K.K.A Witch The Log
Witch
Knight Mini P.E.K.K.A Witch
The Log
Mini P.E.K.K.A Knight Witch Skeleton King
Witch
Witch Spear Goblins Knight Mini P.E.K.K.A The Log Skeleton King
Mini P.E.K.K.A Witch The Log Ice Wizard Skeleton King
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Miner Ice Wizard
The Log Miner
Knight The Log
The Log
Spear Goblins Witch Ice Wizard
Witch The Log
The Log Ice Wizard
The Log Miner
Mini P.E.K.K.A
Miner Knight The Log
Knight The Log Miner
The Log
Spear Goblins Witch The Log
The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Witch The Log Miner
The Log
The Log
The Log
The Log Witch Ice Wizard
Witch
The Log Miner Witch Ice Wizard
Witch The Log Miner
Miner The Log
Witch Ice Wizard
Witch
Mini P.E.K.K.A
The Log Miner
The Log
Spear Goblins Witch
Witch Ice Wizard
The Log
Miner Knight Mini P.E.K.K.A
The Log Skeleton King
Witch The Log Skeleton King
Witch
Witch The Log Miner

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