My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Balloon Lava Hound
Giant Snowball
Skeletons Goblin Gang Witch Balloon Lava Hound
Zap
Skeletons Goblin Gang Inferno Tower Witch Balloon Lava Hound
Barbarian Barrel
Skeletons Goblin Gang Inferno Tower Witch
The Log
Skeletons Goblin Gang Witch
Earthquake
Skeletons Goblin Gang Inferno Tower Witch
Arrows
Skeletons Goblin Gang Witch Lava Hound
Royal Delivery
Skeletons Goblin Gang Witch Balloon Lava Hound
Fireball
Goblin Gang Inferno Tower Witch Balloon Lava Hound
Poison
Goblin Gang Inferno Tower Witch Balloon Lava Hound
Lightning
Inferno Tower Witch Balloon
Rocket
Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Fireball Inferno Tower Witch Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Gang Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Balloon Lava Hound
Fireball
Lava Hound The Log
Inferno Tower
Witch
Lava Hound
Balloon
Lava Hound Goblin Gang The Log
The Log
Fireball Balloon
Lava Hound
Fireball Balloon Goblin Gang Witch

Defense Synergies 3 6

Skeletons
Inferno Tower Witch The Log
Goblin Gang
Inferno Tower The Log
Fireball
The Log Inferno Tower
Inferno Tower
Goblin Gang The Log Skeletons Fireball
Witch
Skeletons The Log
Balloon
The Log
Fireball Inferno Tower Skeletons Goblin Gang Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log
Inferno Tower Skeletons Goblin Gang Witch The Log
Goblin Gang Inferno Tower Witch Skeletons
Inferno Tower Witch Skeletons Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Skeletons
Inferno Tower Goblin Gang Fireball Witch
Fireball Inferno Tower The Log
Inferno Tower Witch Skeletons Goblin Gang
Goblin Gang Skeletons Inferno Tower
Goblin Gang Witch Skeletons Fireball The Log
Inferno Tower Goblin Gang Fireball Witch
Inferno Tower Skeletons Goblin Gang Fireball Witch The Log
Fireball Goblin Gang Witch The Log
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball The Log
Skeletons Goblin Gang Fireball Inferno Tower Witch
Fireball Goblin Gang Witch The Log
Witch The Log Fireball
Inferno Tower
Goblin Gang Fireball Witch The Log
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Fireball Inferno Tower Witch
Fireball Goblin Gang The Log
Goblin Gang Skeletons Inferno Tower Witch The Log
Goblin Gang Fireball Inferno Tower The Log
Inferno Tower Skeletons Goblin Gang Witch
Fireball Skeletons Goblin Gang Witch
Goblin Gang Skeletons Fireball Inferno Tower Witch
Inferno Tower
Skeletons Fireball Inferno Tower Witch The Log
Inferno Tower Witch Skeletons Goblin Gang
Inferno Tower Witch
Fireball The Log
Skeletons Goblin Gang Fireball Inferno Tower Witch
Fireball Witch
Goblin Gang Inferno Tower Witch Skeletons Fireball The Log
Fireball Inferno Tower Witch The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball Witch
Fireball Witch
The Log Fireball
Fireball Goblin Gang
The Log Fireball
Fireball
Goblin Gang Fireball Witch The Log
Fireball Witch
Fireball Witch The Log
Fireball

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