My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Skeleton Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Curse Clone Giant Skeleton Skeleton King
Giant Snowball
Skeletons Bats Goblin Curse Clone Princess Skeleton King
Zap
Skeletons Bats Goblin Curse Clone Princess Skeleton King
Barbarian Barrel
Skeletons Goblin Curse Clone Giant Skeleton Princess Skeleton King
The Log
Skeletons Goblin Curse Clone Giant Skeleton Princess Skeleton King
Earthquake
Skeletons Clone Skeleton King
Arrows
Skeletons Bats Goblin Curse Clone Princess Skeleton King
Royal Delivery
Skeletons Bats Clone Giant Skeleton Princess Skeleton King
Fireball
Clone Princess Skeleton King
Poison
Bats Goblin Curse Clone Princess Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Clone Tornado Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Curse Clone Tornado Princess Skeleton King Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Goblin Curse Clone

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Skeleton Clone Skeleton King
Goblin Curse
Clone
Giant Skeleton Bats
Tornado
Giant Skeleton Princess
Giant Skeleton
Bats Clone Tornado Princess
Princess
Tornado Giant Skeleton
Skeleton King
Bats

Defense Synergies 0 11

Skeletons
Bats Tornado Giant Skeleton Princess
Bats
Skeletons Giant Skeleton Skeleton King
Goblin Curse
Clone
Tornado
Skeletons Giant Skeleton Princess Skeleton King
Giant Skeleton
Skeletons Bats Tornado Princess
Princess
Skeletons Tornado Giant Skeleton Skeleton King
Skeleton King
Bats Tornado Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Bats Goblin Curse
Tornado Skeletons Bats Goblin Curse Giant Skeleton
Skeletons Bats Goblin Curse Skeleton King
Tornado Giant Skeleton Princess
Tornado Skeletons Bats
Bats Tornado Goblin Curse Princess
Giant Skeleton
Skeletons Goblin Curse Tornado Princess Skeleton King
Tornado Skeletons Giant Skeleton
Bats Goblin Curse Skeletons Tornado Giant Skeleton Princess Skeleton King
Bats Goblin Curse Tornado Princess
Skeletons Bats Goblin Curse Giant Skeleton
Bats Goblin Curse Tornado Princess Skeleton King
Goblin Curse Skeleton King
Tornado Goblin Curse
Skeletons Bats Tornado
Bats Tornado
Tornado Bats Goblin Curse Giant Skeleton Princess
Goblin Curse Tornado
Bats Goblin Curse Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Giant Skeleton Skeletons Bats
Giant Skeleton Bats Tornado
Giant Skeleton Skeletons Goblin Curse
Skeletons Bats Goblin Curse Tornado Princess
Skeletons Bats Giant Skeleton
Giant Skeleton Goblin Curse
Giant Skeleton Skeletons Bats Tornado
Skeletons Goblin Curse
Bats Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Skeletons Goblin Curse Skeleton King
Goblin Curse Princess
Skeletons Bats Tornado Giant Skeleton Skeleton King
Bats Goblin Curse Giant Skeleton Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Goblin Curse Tornado Princess
Giant Skeleton
Giant Skeleton
Goblin Curse
Bats Goblin Curse Tornado Princess
Tornado Princess
Goblin Curse Tornado Princess
Tornado
Bats Tornado
Tornado Princess
Goblin Curse Tornado Princess
Princess
Princess
Princess
Princess
Princess
Tornado
Bats
Princess
Goblin Curse Tornado Princess
Giant Skeleton
Tornado Princess
Tornado
Goblin Curse Tornado Princess
Tornado Princess
Tornado Princess
Goblin Curse Tornado
Bats Goblin Curse Tornado Princess
Bats
Princess
Giant Skeleton
Goblin Curse Princess
Bats Princess
Goblin Curse Tornado Princess
Princess
Princess Skeleton King
Tornado Giant Skeleton
Bats Tornado Giant Skeleton Princess Skeleton King
Bats Tornado Princess
Tornado Giant Skeleton Princess

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