My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Balloon Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Battle Healer Balloon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Clone Balloon Cannon Cart
Giant Snowball
Skeletons Bats Skeleton Barrel Clone Balloon
Zap
Skeletons Bats Skeleton Barrel Clone Balloon Cannon Cart
Barbarian Barrel
Skeletons Skeleton Barrel Clone Cannon Cart Electro Wizard
The Log
Skeletons Skeleton Barrel Clone Cannon Cart
Earthquake
Skeletons Clone
Arrows
Skeletons Bats Skeleton Barrel Clone
Royal Delivery
Skeletons Bats Skeleton Barrel Battle Healer Clone Balloon Cannon Cart Electro Wizard
Fireball
Skeleton Barrel Battle Healer Clone Balloon Cannon Cart Electro Wizard
Poison
Bats Skeleton Barrel Battle Healer Clone Balloon Electro Wizard
Lightning
Battle Healer Balloon Cannon Cart Electro Wizard
Rocket
Battle Healer Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Battle Healer Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Skeleton Barrel Clone Battle Healer Electro Wizard Balloon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Skeleton Barrel Clone

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Balloon Battle Healer Clone Cannon Cart
Skeleton Barrel
Bats Clone Battle Healer Balloon Cannon Cart
Battle Healer
Bats Skeleton Barrel Balloon Cannon Cart Electro Wizard
Clone
Skeleton Barrel Balloon Bats Cannon Cart Electro Wizard
Balloon
Bats Clone Skeleton Barrel Battle Healer Electro Wizard
Cannon Cart
Bats Skeleton Barrel Battle Healer Clone Electro Wizard
Electro Wizard
Battle Healer Clone Balloon Cannon Cart

Defense Synergies 0 10

Skeletons
Bats Battle Healer Cannon Cart Electro Wizard
Bats
Skeletons Battle Healer Cannon Cart Electro Wizard
Skeleton Barrel
Battle Healer
Skeletons Bats Cannon Cart Electro Wizard
Clone
Balloon
Cannon Cart
Skeletons Bats Battle Healer Electro Wizard
Electro Wizard
Skeletons Bats Battle Healer Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Barrel Electro Wizard
Skeletons Bats Battle Healer Cannon Cart Electro Wizard
Skeletons Bats Cannon Cart Electro Wizard
Skeletons Bats Cannon Cart Electro Wizard
Battle Healer
Skeletons Bats Cannon Cart Electro Wizard
Bats Electro Wizard
Skeleton Barrel Battle Healer Cannon Cart Electro Wizard
Skeletons
Skeletons Battle Healer Cannon Cart Electro Wizard
Bats Electro Wizard Skeletons Cannon Cart
Bats Electro Wizard
Skeletons Bats Battle Healer Cannon Cart Electro Wizard
Bats Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Electro Wizard
Skeletons Bats Cannon Cart Electro Wizard
Bats Battle Healer Cannon Cart Electro Wizard
Bats Battle Healer Cannon Cart Electro Wizard
Cannon Cart Electro Wizard
Bats Battle Healer Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer Cannon Cart Electro Wizard
Electro Wizard Skeleton Barrel Battle Healer Cannon Cart
Skeletons Bats Battle Healer Cannon Cart Electro Wizard
Bats Battle Healer Cannon Cart Electro Wizard
Skeletons Battle Healer Cannon Cart
Skeletons Bats Skeleton Barrel Electro Wizard
Skeletons Bats Battle Healer Cannon Cart Electro Wizard
Battle Healer Cannon Cart
Electro Wizard Skeletons Bats Cannon Cart
Skeletons
Bats Cannon Cart
Electro Wizard
Cannon Cart Skeletons
Cannon Cart
Electro Wizard Skeletons Bats Battle Healer Cannon Cart
Bats Battle Healer Cannon Cart Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel Electro Wizard
Skeleton Barrel Cannon Cart
Cannon Cart Skeleton Barrel
Bats Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Bats Electro Wizard
Skeleton Barrel Cannon Cart Electro Wizard
Skeleton Barrel Cannon Cart
Skeleton Barrel Cannon Cart
Skeleton Barrel Cannon Cart
Skeleton Barrel Cannon Cart
Skeleton Barrel Cannon Cart
Bats
Skeleton Barrel Electro Wizard
Skeleton Barrel
Skeleton Barrel Cannon Cart
Skeleton Barrel Electro Wizard
Skeleton Barrel
Skeleton Barrel
Bats Electro Wizard
Electro Wizard Bats Skeleton Barrel
Electro Wizard
Skeleton Barrel Electro Wizard Bats Cannon Cart
Electro Wizard
Cannon Cart Electro Wizard
Skeleton Barrel
Cannon Cart
Bats Electro Wizard
Bats Electro Wizard
Skeleton Barrel Cannon Cart Electro Wizard
Cannon Cart

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