My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

3 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Goblins Elite Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Elite Barbarians Elixir Golem
Giant Snowball
Skeletons Fire Spirit Goblins Bomber
Zap
Skeletons Fire Spirit Goblins Bomber
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Bomber Elite Barbarians Elixir Golem
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Bomber Elite Barbarians Elixir Golem
Earthquake
Skeletons Bomber Elixir Golem
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Bomber
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Bomber Elite Barbarians Elixir Golem
Fireball
Bomber Elite Barbarians Elixir Golem
Poison
Bomber Elixir Golem
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit Goblins Bomber Elixir Golem Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Elite Barbarians
Fire Spirit
Elite Barbarians Elixir Golem
Ice Spirit
Goblins Bomber Elite Barbarians Elixir Golem
Goblins
Ice Spirit
Bomber
Ice Spirit Elite Barbarians Elixir Golem
Elite Barbarians
Electro Spirit Fire Spirit Ice Spirit Bomber
Elixir Golem
Fire Spirit Ice Spirit Bomber

Defense Synergies 0 10

Skeletons
Electro Spirit Fire Spirit Ice Spirit Bomber Elite Barbarians
Electro Spirit
Skeletons
Fire Spirit
Skeletons Ice Spirit
Ice Spirit
Skeletons Fire Spirit Goblins Bomber Elite Barbarians
Goblins
Ice Spirit Bomber
Bomber
Skeletons Ice Spirit Goblins
Elite Barbarians
Skeletons Ice Spirit
Elixir Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Elite Barbarians Skeletons Ice Spirit Goblins Bomber
Skeletons Fire Spirit Goblins Bomber Elite Barbarians
Elite Barbarians Skeletons Goblins Bomber
Bomber Elite Barbarians
Skeletons Electro Spirit Fire Spirit Goblins Bomber
Electro Spirit Fire Spirit Ice Spirit
Electro Spirit
Skeletons Goblins Elite Barbarians
Elite Barbarians Skeletons Fire Spirit Ice Spirit Goblins Bomber
Goblins Skeletons Electro Spirit Bomber
Skeletons Fire Spirit Ice Spirit Bomber Elite Barbarians
Fire Spirit Bomber Electro Spirit Ice Spirit Goblins
Elite Barbarians
Ice Spirit Elite Barbarians
Skeletons Goblins Bomber Elite Barbarians
Fire Spirit Ice Spirit Electro Spirit Goblins Bomber Elite Barbarians
Electro Spirit Fire Spirit Ice Spirit Bomber
Elite Barbarians
Bomber Electro Spirit Fire Spirit Goblins Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Elite Barbarians
Bomber Elite Barbarians
Skeletons Ice Spirit Goblins Elite Barbarians
Elite Barbarians
Skeletons Elite Barbarians
Fire Spirit Skeletons Electro Spirit Ice Spirit
Skeletons Goblins Elite Barbarians
Elite Barbarians
Skeletons Electro Spirit Ice Spirit Goblins Elite Barbarians
Skeletons
Elite Barbarians
Elite Barbarians
Elite Barbarians Skeletons
Bomber
Elite Barbarians Skeletons Electro Spirit Ice Spirit Goblins Bomber
Electro Spirit Bomber Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber Fire Spirit
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit Bomber
Fire Spirit Ice Spirit
Fire Spirit Goblins Elite Barbarians
Fire Spirit
Fire Spirit Elite Barbarians
Elite Barbarians
Bomber
Bomber
Fire Spirit Bomber
Fire Spirit Bomber
Electro Spirit Fire Spirit Ice Spirit Bomber
Elite Barbarians Fire Spirit
Electro Spirit Ice Spirit
Elite Barbarians
Bomber
Electro Spirit Ice Spirit
Electro Spirit Fire Spirit Ice Spirit
Fire Spirit
Bomber
Elite Barbarians
Electro Spirit Ice Spirit Elite Barbarians

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