My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Executioner
The Log
Skeletons Ice Spirit Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Hog Rider Executioner P.E.K.K.A
Fireball
Hog Rider Executioner
Poison
Executioner
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap The Log Tornado Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Zap The Log

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Hog Rider P.E.K.K.A Executioner
Zap
Ice Spirit Hog Rider Tornado P.E.K.K.A Executioner The Log
Hog Rider
Ice Spirit Zap The Log Tornado Executioner
Tornado
Zap Executioner P.E.K.K.A Hog Rider The Log
Executioner
Tornado Ice Spirit Zap Hog Rider P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Zap Tornado Executioner The Log
The Log
Hog Rider Zap Tornado Executioner P.E.K.K.A

Defense Synergies 4 16

Skeletons
Ice Spirit Zap Tornado Executioner P.E.K.K.A The Log
Ice Spirit
Zap Skeletons Tornado Executioner P.E.K.K.A The Log
Zap
Ice Spirit Skeletons Tornado Executioner P.E.K.K.A The Log
Hog Rider
Tornado
Executioner P.E.K.K.A Skeletons Ice Spirit Zap The Log
Executioner
Tornado Skeletons Ice Spirit Zap The Log
P.E.K.K.A
Tornado The Log Skeletons Ice Spirit Zap
The Log
P.E.K.K.A Skeletons Ice Spirit Zap Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
P.E.K.K.A Skeletons Ice Spirit Zap Executioner The Log
Tornado P.E.K.K.A Skeletons Executioner
P.E.K.K.A Skeletons
Tornado P.E.K.K.A The Log
Tornado The Log Skeletons Zap Executioner
Tornado Ice Spirit Zap Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit
Executioner Skeletons Zap Tornado The Log
Executioner Zap Tornado
P.E.K.K.A Skeletons Ice Spirit Zap The Log
Executioner Ice Spirit Zap Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Ice Spirit Zap P.E.K.K.A The Log
Skeletons Tornado Executioner P.E.K.K.A
Ice Spirit Zap Tornado Executioner The Log
Zap Tornado Executioner The Log Ice Spirit
P.E.K.K.A Tornado
Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap P.E.K.K.A
Zap Executioner The Log
P.E.K.K.A Skeletons Ice Spirit Zap The Log
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Skeletons Executioner
Executioner Skeletons Ice Spirit Zap Tornado
P.E.K.K.A Skeletons
P.E.K.K.A
Zap P.E.K.K.A Skeletons Ice Spirit Tornado The Log
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Skeletons Executioner
Executioner
Skeletons Ice Spirit Zap Tornado Executioner P.E.K.K.A The Log
Executioner Zap P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log
The Log
The Log
Executioner Zap The Log
Executioner Ice Spirit Zap Tornado
Tornado Executioner The Log
The Log Ice Spirit Zap Tornado Executioner
The Log Zap Tornado
Tornado
Zap Tornado The Log
Zap Tornado Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Executioner The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Ice Spirit Executioner
The Log Zap Tornado Executioner
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Executioner
Zap Ice Spirit
Zap The Log
Zap Ice Spirit
P.E.K.K.A
The Log
Zap Ice Spirit
Zap Tornado Executioner
The Log
Executioner
The Log Zap Executioner
Zap Tornado
Executioner P.E.K.K.A
Zap Ice Spirit Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log

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