My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Golem Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Miner
Giant Snowball
Skeletons Bats Goblin Gang Miner Princess
Zap
Skeletons Bats Goblin Gang Firecracker Princess
Barbarian Barrel
Skeletons Goblin Gang Firecracker Princess
The Log
Skeletons Goblin Gang Firecracker Princess
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Bats Goblin Gang Firecracker Princess
Royal Delivery
Skeletons Bats Goblin Gang Firecracker Miner Princess Mother Witch
Fireball
Goblin Gang Firecracker Princess Mother Witch
Poison
Bats Goblin Gang Firecracker Princess Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Miner Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Gang Firecracker Miner Princess Mother Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Goblin Gang Firecracker

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Firecracker Golem
Goblin Gang
Miner Firecracker Golem Princess
Firecracker
Miner Bats Goblin Gang Golem Princess
Golem
Bats Goblin Gang Firecracker Mother Witch
Miner
Bats Goblin Gang Firecracker Mother Witch
Princess
Goblin Gang Firecracker Mother Witch
Mother Witch
Golem Miner Princess

Defense Synergies 0 9

Skeletons
Bats Firecracker Princess
Bats
Skeletons Firecracker
Goblin Gang
Firecracker Miner Princess
Firecracker
Skeletons Bats Goblin Gang Princess
Golem
Miner
Goblin Gang
Princess
Skeletons Goblin Gang Firecracker Mother Witch
Mother Witch
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Bats Goblin Gang Firecracker
Goblin Gang Skeletons Bats
Skeletons Bats Goblin Gang Firecracker
Firecracker Princess
Goblin Gang Skeletons Bats Firecracker Mother Witch
Bats Goblin Gang Firecracker Princess
Skeletons Goblin Gang Princess
Goblin Gang Skeletons Firecracker Miner
Bats Goblin Gang Mother Witch Skeletons Firecracker Princess
Bats Goblin Gang Firecracker Princess
Skeletons Bats Goblin Gang
Bats Goblin Gang Firecracker Princess
Goblin Gang
Goblin Gang
Skeletons Bats Goblin Gang Firecracker
Bats Goblin Gang Firecracker
Bats Firecracker Princess Mother Witch
Goblin Gang Bats Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons
Goblin Gang Firecracker Miner
Goblin Gang Skeletons Bats
Goblin Gang Bats
Skeletons Goblin Gang
Firecracker Mother Witch Skeletons Bats Goblin Gang Princess
Goblin Gang Skeletons Bats
Skeletons Bats Firecracker
Skeletons Goblin Gang
Bats
Skeletons Goblin Gang
Firecracker Princess
Goblin Gang Skeletons Bats Firecracker
Bats Firecracker Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Miner Princess
Miner
Firecracker
Firecracker
Firecracker Mother Witch Bats Princess
Firecracker Princess
Firecracker Princess
Miner Firecracker
Bats Goblin Gang
Firecracker Miner Princess
Firecracker Princess
Firecracker Miner Princess
Firecracker Princess
Princess Firecracker
Firecracker Princess
Firecracker Princess
Bats
Firecracker Princess
Firecracker Miner Princess Mother Witch
Princess
Firecracker Mother Witch Princess
Firecracker Miner Princess
Miner Princess
Miner Firecracker
Bats Firecracker Princess Mother Witch
Bats Firecracker
Miner
Firecracker Princess
Firecracker Princess
Bats Goblin Gang Princess
Firecracker Princess
Miner Goblin Gang Firecracker Princess
Firecracker Princess
Firecracker
Bats Goblin Gang Firecracker Princess
Firecracker Bats Princess
Firecracker Miner Princess
Firecracker

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