My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Inferno Dragon Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Miner Inferno Dragon
Giant Snowball
Skeletons Hog Rider Miner Inferno Dragon Little Prince
Zap
Skeletons Firecracker Inferno Dragon Little Prince
Barbarian Barrel
Skeletons Firecracker Little Prince
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider Little Prince
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker Little Prince
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Hog Rider Miner Inferno Dragon Mother Witch Little Prince
Fireball
Firecracker Hog Rider Inferno Dragon Mother Witch Little Prince
Poison
Firecracker Mother Witch Little Prince
Lightning
Mini P.E.K.K.A Inferno Dragon Mother Witch Little Prince
Rocket
Hog Rider Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner Inferno Dragon Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Miner Little Prince Mini P.E.K.K.A Hog Rider Inferno Dragon Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Miner Little Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Miner Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Firecracker Hog Rider Little Prince
Hog Rider
Firecracker Mini P.E.K.K.A Mother Witch Little Prince
Miner
Firecracker Inferno Dragon Mother Witch
Inferno Dragon
Firecracker Miner
Mother Witch
Hog Rider Miner
Little Prince
Mini P.E.K.K.A Hog Rider

Defense Synergies 0 6

Skeletons
Firecracker Mini P.E.K.K.A Inferno Dragon Little Prince
Firecracker
Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Firecracker Mother Witch
Hog Rider
Miner
Inferno Dragon
Skeletons
Mother Witch
Mini P.E.K.K.A
Little Prince
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Mini P.E.K.K.A Inferno Dragon Skeletons Firecracker
Mini P.E.K.K.A Skeletons Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Skeletons Firecracker
Firecracker Mini P.E.K.K.A
Skeletons Firecracker Mother Witch
Inferno Dragon Firecracker Little Prince
Mini P.E.K.K.A Inferno Dragon Skeletons
Skeletons Firecracker Mini P.E.K.K.A Miner Little Prince
Mother Witch Skeletons Firecracker
Inferno Dragon Firecracker
Mini P.E.K.K.A Skeletons
Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Skeletons Firecracker Mini P.E.K.K.A
Firecracker Little Prince
Firecracker Inferno Dragon Mother Witch Little Prince
Mini P.E.K.K.A Inferno Dragon
Firecracker Mini P.E.K.K.A Mother Witch Little Prince
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Firecracker Mini P.E.K.K.A Miner Inferno Dragon
Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Inferno Dragon
Firecracker Mother Witch Skeletons
Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Inferno Dragon
Skeletons Firecracker Mini P.E.K.K.A Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Mini P.E.K.K.A Skeletons
Firecracker
Skeletons Firecracker Mini P.E.K.K.A Inferno Dragon Little Prince
Firecracker Mini P.E.K.K.A Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Miner
Miner
Firecracker
Firecracker
Firecracker Mother Witch
Firecracker
Firecracker
Miner Firecracker
Mini P.E.K.K.A
Firecracker Miner
Firecracker
Firecracker Miner
Firecracker
Firecracker
Firecracker
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Miner Mother Witch Little Prince
Firecracker Mother Witch Little Prince
Inferno Dragon
Firecracker Miner
Miner
Miner Firecracker
Firecracker Mother Witch Little Prince
Firecracker
Mini P.E.K.K.A
Miner
Firecracker
Firecracker
Firecracker
Miner Firecracker Mini P.E.K.K.A
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Miner Little Prince
Inferno Dragon
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: