My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Cannon Ram Rider
Zap
Skeletons Cannon Firecracker Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Knight Cannon Firecracker
The Log
Skeletons Ice Spirit Cannon Firecracker Ram Rider
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Ram Rider
Fireball
Cannon Firecracker Ram Rider
Poison
Cannon Firecracker
Lightning
Knight Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Knight Cannon Firecracker Tornado Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Knight Cannon

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Firecracker Ram Rider
Knight
Ice Spirit Firecracker Ram Rider
Cannon
Firecracker
Knight Ice Spirit Tornado Ram Rider
Tornado
Firecracker Ram Rider
Lightning
Ram Rider
Ram Rider
Lightning Ice Spirit Knight Firecracker Tornado

Defense Synergies 3 14

Skeletons
Cannon Ice Spirit Knight Firecracker Tornado Ram Rider
Ice Spirit
Skeletons Knight Cannon Firecracker Tornado Ram Rider
Knight
Cannon Firecracker Skeletons Ice Spirit Tornado
Cannon
Skeletons Knight Ice Spirit Firecracker
Firecracker
Knight Skeletons Ice Spirit Cannon Tornado
Tornado
Skeletons Ice Spirit Knight Firecracker Ram Rider
Lightning
Ram Rider
Skeletons Ice Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon Firecracker Ram Rider
Skeletons Ice Spirit Knight Cannon Firecracker Ram Rider
Cannon Tornado Ram Rider Skeletons Knight Lightning
Cannon Skeletons Knight Firecracker Ram Rider
Lightning Firecracker Tornado
Tornado Skeletons Cannon Firecracker
Tornado Lightning Ram Rider Ice Spirit Cannon Firecracker
Lightning Cannon Ram Rider
Cannon Skeletons Tornado
Knight Tornado Skeletons Ice Spirit Cannon Firecracker
Skeletons Knight Cannon Firecracker Tornado Ram Rider
Firecracker Tornado Ram Rider
Cannon Skeletons Ice Spirit Knight Lightning Ram Rider
Ice Spirit Cannon Firecracker Tornado
Knight Cannon Ram Rider
Tornado Ice Spirit Cannon Lightning Ram Rider
Skeletons Knight Cannon Firecracker Tornado
Ice Spirit Cannon Knight Firecracker Tornado Ram Rider
Tornado Ice Spirit Knight Cannon Firecracker Ram Rider
Cannon Tornado Ram Rider
Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Firecracker Lightning
Skeletons Ice Spirit Knight Lightning Ram Rider
Lightning Knight Tornado Ram Rider
Skeletons Knight Cannon Ram Rider
Firecracker Skeletons Ice Spirit Tornado Ram Rider
Skeletons Knight Lightning Ram Rider
Knight
Lightning Skeletons Ice Spirit Knight Firecracker Tornado
Skeletons Cannon
Knight
Lightning Tornado
Lightning Skeletons Knight Cannon Ram Rider
Cannon Firecracker
Skeletons Ice Spirit Knight Firecracker Tornado Lightning
Cannon Firecracker
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Firecracker
Firecracker Tornado Ram Rider
Lightning
Lightning Knight Firecracker
Firecracker
Firecracker Ice Spirit Tornado Ram Rider
Firecracker Tornado
Ice Spirit Firecracker Tornado Lightning Ram Rider
Firecracker Tornado Lightning Ram Rider
Lightning Tornado
Firecracker Lightning Knight Tornado Ram Rider
Lightning Firecracker Tornado
Lightning Knight Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Tornado
Lightning
Lightning Firecracker
Lightning Firecracker Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Firecracker Tornado Ice Spirit
Firecracker Tornado Lightning Ram Rider
Lightning Tornado Ram Rider
Lightning Firecracker Tornado
Lightning Firecracker Tornado
Lightning Ice Spirit Firecracker
Lightning
Lightning
Lightning Ice Spirit Firecracker
Firecracker Lightning
Lightning Ice Spirit
Lightning Firecracker Tornado Ram Rider
Lightning Knight Firecracker
Firecracker Lightning
Lightning Tornado
Firecracker
Ice Spirit Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado
Lightning Firecracker

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