My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Cannon Goblin Barrel Lumberjack
Zap
Skeletons Bats Cannon Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Cannon Firecracker Goblin Barrel Lumberjack
The Log
Skeletons Cannon Firecracker Goblin Barrel Lumberjack
Earthquake
Skeletons Cannon Firecracker Goblin Barrel
Arrows
Skeletons Bats Firecracker Goblin Barrel
Royal Delivery
Skeletons Bats Firecracker Goblin Barrel Lumberjack
Fireball
Cannon Firecracker Goblin Barrel Lumberjack
Poison
Bats Cannon Firecracker
Lightning
Cannon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Cannon Firecracker Goblin Barrel Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Cannon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Firecracker Goblin Barrel Lumberjack
Cannon
Firecracker
Bats Goblin Barrel Lumberjack Mega Knight
Goblin Barrel
Bats Firecracker Lumberjack Mega Knight
The Log
Lumberjack Mega Knight
Lumberjack
Bats Firecracker Goblin Barrel The Log Mega Knight
Mega Knight
Bats Firecracker Goblin Barrel The Log Lumberjack

Defense Synergies 3 15

Skeletons
Cannon Bats Firecracker The Log Lumberjack
Bats
Skeletons Cannon Firecracker The Log Lumberjack Mega Knight
Cannon
Skeletons The Log Bats Firecracker Lumberjack
Firecracker
The Log Skeletons Bats Cannon Lumberjack Mega Knight
Goblin Barrel
The Log
Cannon Firecracker Skeletons Bats Lumberjack Mega Knight
Lumberjack
Skeletons Bats Cannon Firecracker The Log
Mega Knight
Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Lumberjack Skeletons Bats Cannon Firecracker The Log Mega Knight
Cannon Lumberjack Mega Knight Skeletons Bats
Cannon Lumberjack Skeletons Bats Firecracker Mega Knight
Firecracker The Log Lumberjack Mega Knight
The Log Skeletons Bats Cannon Firecracker Lumberjack Mega Knight
Bats Cannon Firecracker
Cannon The Log Mega Knight
Cannon Skeletons Lumberjack
Skeletons Cannon Firecracker Lumberjack Mega Knight
Bats Skeletons Cannon Firecracker The Log Lumberjack Mega Knight
Bats Firecracker
Cannon Lumberjack Mega Knight Skeletons Bats The Log
Mega Knight Bats Cannon Firecracker The Log Lumberjack
Cannon Lumberjack Mega Knight
Cannon The Log Lumberjack Mega Knight
Mega Knight Skeletons Bats Cannon Firecracker Lumberjack
Cannon Mega Knight Bats Firecracker The Log Lumberjack
The Log Bats Cannon Firecracker Lumberjack Mega Knight
Cannon Lumberjack
Mega Knight Bats Cannon Firecracker The Log Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons
Firecracker The Log Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Bats The Log
Lumberjack Mega Knight Bats The Log
Skeletons Cannon Lumberjack Mega Knight
Firecracker Skeletons Bats
Skeletons Bats Lumberjack
Mega Knight Lumberjack
Mega Knight Skeletons Bats Firecracker The Log
Skeletons Cannon
Mega Knight Bats Lumberjack
Mega Knight The Log
Mega Knight Skeletons Cannon Lumberjack
Cannon Firecracker Mega Knight
Skeletons Bats Firecracker The Log Lumberjack
Bats Mega Knight Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Lumberjack
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats
Firecracker
The Log
Firecracker Lumberjack Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight
Firecracker Mega Knight

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