My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Musketeer Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Musketeer Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Elite Barbarians
Giant Snowball
Skeletons Minion Horde Musketeer
Zap
Skeletons Firecracker Minion Horde
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Musketeer Wizard Magic Archer
The Log
Skeletons Firecracker Elite Barbarians Musketeer
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker Minion Horde
Royal Delivery
Skeletons Firecracker Minion Horde Elite Barbarians Musketeer Wizard P.E.K.K.A Magic Archer
Fireball
Firecracker Minion Horde Elite Barbarians Musketeer Wizard Magic Archer
Poison
Firecracker Minion Horde Musketeer Wizard Magic Archer
Lightning
Elite Barbarians Musketeer Wizard Magic Archer
Rocket
Minion Horde Elite Barbarians Musketeer Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Musketeer Magic Archer Minion Horde Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Firecracker Musketeer Magic Archer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elite Barbarians P.E.K.K.A
Minion Horde
Elite Barbarians
Firecracker Wizard
Musketeer
P.E.K.K.A
Wizard
Elite Barbarians P.E.K.K.A
P.E.K.K.A
Magic Archer Firecracker Musketeer Wizard
Magic Archer
P.E.K.K.A

Defense Synergies 1 11

Skeletons
Musketeer Firecracker Minion Horde Elite Barbarians Wizard P.E.K.K.A Magic Archer
Firecracker
Skeletons Musketeer P.E.K.K.A
Minion Horde
Skeletons
Elite Barbarians
Skeletons Wizard
Musketeer
Skeletons Firecracker P.E.K.K.A
Wizard
Skeletons Elite Barbarians P.E.K.K.A
P.E.K.K.A
Skeletons Firecracker Musketeer Wizard
Magic Archer
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Musketeer Wizard Magic Archer
Minion Horde Elite Barbarians P.E.K.K.A Skeletons Firecracker Musketeer
Minion Horde P.E.K.K.A Skeletons Elite Barbarians Musketeer
Minion Horde Elite Barbarians P.E.K.K.A Skeletons Firecracker Musketeer
Firecracker Elite Barbarians P.E.K.K.A
Skeletons Firecracker Musketeer Magic Archer
Minion Horde Musketeer Firecracker Wizard Magic Archer
Musketeer P.E.K.K.A Magic Archer
Minion Horde P.E.K.K.A Skeletons Elite Barbarians Musketeer
Elite Barbarians Skeletons Firecracker Minion Horde Musketeer
Minion Horde Skeletons Firecracker Musketeer Wizard Magic Archer
Minion Horde Musketeer Firecracker Wizard Magic Archer
Minion Horde P.E.K.K.A Skeletons Elite Barbarians Musketeer Wizard
Wizard Firecracker Minion Horde P.E.K.K.A Magic Archer
Elite Barbarians P.E.K.K.A Minion Horde
Minion Horde Elite Barbarians P.E.K.K.A
Minion Horde Wizard Skeletons Firecracker Elite Barbarians Musketeer P.E.K.K.A
Firecracker Minion Horde Elite Barbarians Musketeer Wizard Magic Archer
Wizard Firecracker Musketeer Magic Archer
P.E.K.K.A Elite Barbarians Musketeer
Wizard Firecracker Minion Horde Elite Barbarians Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Musketeer Wizard Magic Archer
P.E.K.K.A Skeletons Minion Horde Elite Barbarians Musketeer
P.E.K.K.A Minion Horde Elite Barbarians Musketeer
P.E.K.K.A Skeletons Minion Horde Elite Barbarians Musketeer
Firecracker Wizard Skeletons Minion Horde Musketeer Magic Archer
P.E.K.K.A Skeletons Minion Horde Elite Barbarians Musketeer
P.E.K.K.A Minion Horde Elite Barbarians
Minion Horde P.E.K.K.A Skeletons Firecracker Elite Barbarians Magic Archer
P.E.K.K.A Skeletons Minion Horde Musketeer
P.E.K.K.A Minion Horde Elite Barbarians Musketeer
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Skeletons Minion Horde Wizard
Wizard Firecracker Minion Horde Musketeer Magic Archer
Elite Barbarians Skeletons Firecracker Minion Horde Musketeer P.E.K.K.A Magic Archer
Firecracker Minion Horde Elite Barbarians Musketeer Wizard P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Minion Horde Musketeer
Firecracker Musketeer Magic Archer
Minion Horde Magic Archer
Firecracker Musketeer
Wizard Firecracker Minion Horde Magic Archer
Firecracker Wizard Minion Horde Musketeer Magic Archer
Firecracker Minion Horde Musketeer Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Minion Horde Elite Barbarians Musketeer
Firecracker Minion Horde Musketeer Wizard Magic Archer
Firecracker Musketeer Wizard Magic Archer
Firecracker Elite Barbarians Musketeer Magic Archer
Firecracker Minion Horde Musketeer Magic Archer
Firecracker Elite Barbarians Musketeer Magic Archer
Firecracker Minion Horde Musketeer Wizard Magic Archer
Magic Archer Firecracker Minion Horde Musketeer Wizard
Minion Horde
Firecracker Musketeer Wizard Magic Archer
Firecracker Wizard Magic Archer
Minion Horde Musketeer Magic Archer
Wizard
Musketeer
Minion Horde Musketeer
Firecracker Wizard Magic Archer
Minion Horde
Firecracker Musketeer Wizard Magic Archer
Musketeer Wizard Magic Archer
Firecracker Musketeer Magic Archer
Elite Barbarians Firecracker Minion Horde Musketeer Wizard Magic Archer
Firecracker Minion Horde Musketeer Wizard
Minion Horde Elite Barbarians
Minion Horde Musketeer Wizard Magic Archer
Firecracker Minion Horde Magic Archer
P.E.K.K.A Minion Horde
Firecracker Wizard Magic Archer
Minion Horde Musketeer Magic Archer
Firecracker Musketeer Wizard Magic Archer
Firecracker Minion Horde Musketeer Wizard Magic Archer
Firecracker Musketeer Wizard Magic Archer
Firecracker Minion Horde Elite Barbarians Musketeer P.E.K.K.A
Firecracker Minion Horde Elite Barbarians Musketeer Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer Magic Archer
P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: