My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Prince Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Wall Breakers Guards Prince Fisherman Phoenix
Giant Snowball
Skeletons Wall Breakers Guards Fisherman
Zap
Skeletons Wall Breakers Guards Prince Fisherman
Barbarian Barrel
Skeletons Wall Breakers Guards
The Log
Skeletons Wall Breakers Guards Prince Fisherman
Earthquake
Skeletons Guards
Arrows
Skeletons Wall Breakers Guards
Royal Delivery
Skeletons Wall Breakers Guards Prince Fisherman
Fireball
Wall Breakers Fisherman
Poison
Guards Fisherman Phoenix
Lightning
Prince Fisherman Phoenix
Rocket
Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Guards Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Rage Arrows Guards Fisherman Phoenix Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Wall Breakers Rage Arrows

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Wall Breakers Prince Phoenix
Wall Breakers
Arrows
Rage
Prince Phoenix
Guards
Prince
Arrows Rage
Fisherman
Phoenix
Arrows Rage

Defense Synergies 2 6

Skeletons
Fisherman Prince Phoenix
Arrows
Prince Phoenix
Wall Breakers
Rage
Guards
Fisherman Prince
Prince
Skeletons Arrows Guards Fisherman
Fisherman
Skeletons Guards Prince
Phoenix
Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Prince Fisherman Phoenix
Prince Fisherman Skeletons
Prince Skeletons Guards Fisherman Phoenix
Arrows Prince
Arrows Skeletons Guards
Arrows Phoenix
Arrows Phoenix
Skeletons Prince Fisherman Phoenix
Guards Skeletons Prince Fisherman Phoenix
Guards Skeletons Arrows Fisherman
Arrows Phoenix
Prince Skeletons Guards
Arrows Guards Prince
Prince Phoenix
Prince Fisherman
Skeletons Arrows Prince Fisherman
Arrows Guards Prince Fisherman
Arrows Guards Fisherman
Prince Fisherman Phoenix
Arrows Guards Prince Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Prince Fisherman
Arrows Prince Fisherman Phoenix
Guards Skeletons Prince Fisherman
Guards Prince Fisherman Phoenix
Skeletons Guards Prince Fisherman Phoenix
Arrows Skeletons
Guards Prince Skeletons Phoenix
Prince Fisherman Phoenix
Skeletons Prince Phoenix
Skeletons Guards Phoenix
Guards Prince Phoenix
Arrows Guards Prince Phoenix
Prince Skeletons Guards
Guards Phoenix Skeletons Prince Fisherman
Arrows Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Fisherman
Arrows
Arrows Guards Prince
Arrows
Arrows
Arrows
Arrows
Arrows Fisherman
Guards Prince Fisherman
Arrows Prince Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Prince Fisherman
Arrows
Arrows
Arrows
Fisherman
Arrows Prince Fisherman
Arrows
Prince
Arrows
Prince Fisherman
Arrows
Arrows
Fisherman
Arrows Fisherman
Arrows Prince Fisherman
Arrows Fisherman
Arrows
Guards
Arrows
Arrows
Prince
Arrows
Guards Prince
Arrows
Arrows
Prince
Arrows
Arrows
Prince
Guards
Prince
Prince

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