My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Guards Giant Skeleton Graveyard
Giant Snowball
Skeletons Guards Witch Graveyard
Zap
Skeletons Inferno Tower Guards Witch Graveyard
Barbarian Barrel
Skeletons Inferno Tower Guards Witch Giant Skeleton Graveyard
The Log
Skeletons Guards Witch Giant Skeleton Graveyard
Earthquake
Skeletons Inferno Tower Guards Witch Graveyard
Arrows
Skeletons Guards Witch Graveyard
Royal Delivery
Skeletons Guards Witch Giant Skeleton Graveyard
Fireball
Inferno Tower Witch
Poison
Inferno Tower Guards Witch Graveyard
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Guards Freeze Inferno Tower Witch Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Guards Freeze

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Graveyard Freeze Giant Skeleton
Inferno Tower
Guards
Graveyard
Freeze
Graveyard Arrows
Witch
Giant Skeleton Graveyard
Giant Skeleton
Arrows Witch Graveyard
Graveyard
Arrows Freeze Guards Witch Giant Skeleton

Defense Synergies 1 8

Skeletons
Inferno Tower Witch Giant Skeleton
Arrows
Inferno Tower Giant Skeleton
Inferno Tower
Guards Skeletons Arrows
Guards
Inferno Tower Witch Giant Skeleton
Freeze
Witch
Skeletons Guards Giant Skeleton
Giant Skeleton
Skeletons Arrows Guards Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Inferno Tower Skeletons Witch
Inferno Tower Witch Skeletons Freeze Giant Skeleton
Inferno Tower Witch Skeletons Guards
Arrows Giant Skeleton
Arrows Freeze Skeletons Guards
Inferno Tower Arrows Freeze Witch
Arrows Inferno Tower Giant Skeleton
Inferno Tower Witch Skeletons
Guards Skeletons Inferno Tower Giant Skeleton
Guards Witch Skeletons Arrows Freeze Giant Skeleton
Arrows Inferno Tower Witch
Inferno Tower Skeletons Guards Freeze Witch Giant Skeleton
Arrows Guards Freeze Witch
Inferno Tower
Inferno Tower Freeze
Skeletons Arrows Inferno Tower Witch
Arrows Guards Witch
Arrows Freeze Witch Guards Giant Skeleton
Inferno Tower
Arrows Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Inferno Tower Witch Giant Skeleton
Arrows
Guards Giant Skeleton Skeletons Inferno Tower Witch
Guards Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton Skeletons Guards Witch
Arrows Skeletons Freeze Witch
Guards Skeletons Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton
Freeze Giant Skeleton Skeletons Inferno Tower Witch
Inferno Tower Witch Skeletons Guards
Inferno Tower Guards Witch Giant Skeleton
Arrows Guards Giant Skeleton
Giant Skeleton Skeletons Inferno Tower Guards Witch
Witch
Inferno Tower Guards Witch Skeletons Freeze Giant Skeleton
Arrows Inferno Tower Freeze Witch Giant Skeleton
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Guards Freeze Giant Skeleton
Arrows
Arrows Freeze Witch
Arrows Witch
Arrows Freeze
Arrows
Guards
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Witch
Arrows
Arrows Freeze
Arrows
Arrows Witch
Giant Skeleton
Arrows
Arrows
Arrows Freeze Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Guards Freeze Witch
Arrows
Arrows Freeze
Giant Skeleton
Arrows
Guards Freeze Witch
Arrows Witch
Freeze
Arrows
Arrows
Arrows Giant Skeleton
Guards Freeze Witch Giant Skeleton
Witch
Freeze Witch Giant Skeleton

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