My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Goblin Cage Balloon Executioner Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Cannon Mega Minion Balloon
Zap
Skeletons Cannon Balloon
Barbarian Barrel
Skeletons Cannon Goblin Cage Executioner Electro Wizard
The Log
Skeletons Cannon Goblin Cage
Earthquake
Skeletons Cannon Goblin Cage
Arrows
Skeletons
Royal Delivery
Skeletons Mega Minion Goblin Cage Balloon Executioner Electro Wizard
Fireball
Cannon Mega Minion Goblin Cage Balloon Executioner Electro Wizard
Poison
Cannon Mega Minion Goblin Cage Balloon Executioner Electro Wizard
Lightning
Cannon Mega Minion Goblin Cage Balloon Executioner Electro Wizard Monk
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Mega Minion Goblin Cage Electro Wizard Balloon Executioner Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Cannon Mega Minion Goblin Cage

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Mega Minion
Balloon
Goblin Cage
Balloon
Balloon
Mega Minion Goblin Cage Executioner Electro Wizard
Executioner
Balloon
Electro Wizard
Balloon
Monk

Defense Synergies 2 10

Skeletons
Cannon Goblin Cage Mega Minion Executioner Electro Wizard Monk
Cannon
Skeletons Mega Minion Electro Wizard
Mega Minion
Skeletons Cannon Goblin Cage Electro Wizard
Goblin Cage
Skeletons Mega Minion Executioner Electro Wizard
Balloon
Executioner
Skeletons Goblin Cage
Electro Wizard
Skeletons Cannon Mega Minion Goblin Cage
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Goblin Cage Executioner Electro Wizard
Skeletons Cannon Mega Minion Goblin Cage Executioner Electro Wizard Monk
Cannon Goblin Cage Skeletons Mega Minion Executioner Electro Wizard
Cannon Goblin Cage Skeletons Mega Minion Electro Wizard Monk
Goblin Cage Monk
Skeletons Cannon Mega Minion Executioner Electro Wizard
Mega Minion Electro Wizard Cannon Goblin Cage Executioner
Cannon Goblin Cage Electro Wizard Monk
Cannon Skeletons Goblin Cage
Skeletons Cannon Electro Wizard
Executioner Electro Wizard Skeletons Cannon Mega Minion
Mega Minion Executioner Electro Wizard
Cannon Goblin Cage Skeletons Electro Wizard
Executioner Cannon Mega Minion Goblin Cage Electro Wizard
Cannon Goblin Cage Electro Wizard
Monk Cannon Goblin Cage Electro Wizard
Skeletons Cannon Goblin Cage Executioner Electro Wizard
Cannon Goblin Cage Mega Minion Executioner Electro Wizard
Goblin Cage Executioner Cannon Mega Minion Electro Wizard
Cannon Goblin Cage Electro Wizard
Cannon Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage Electro Wizard
Electro Wizard Mega Minion Executioner Monk
Skeletons Goblin Cage Electro Wizard
Goblin Cage Electro Wizard Monk
Skeletons Cannon Goblin Cage Executioner
Executioner Skeletons Electro Wizard Monk
Skeletons Mega Minion Goblin Cage Electro Wizard
Goblin Cage
Goblin Cage Electro Wizard Skeletons Mega Minion Monk
Skeletons Cannon Mega Minion Goblin Cage
Mega Minion Goblin Cage
Monk Goblin Cage Electro Wizard
Skeletons Cannon Goblin Cage Executioner
Cannon Goblin Cage Executioner
Electro Wizard Skeletons Mega Minion Goblin Cage Executioner Monk
Executioner Cannon Mega Minion Goblin Cage Electro Wizard
Cannon Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Executioner Electro Wizard
Executioner
Executioner Mega Minion Monk
Executioner
Executioner
Monk
Electro Wizard
Monk Electro Wizard
Monk Executioner
Executioner
Monk
Executioner
Executioner
Monk
Mega Minion Executioner Electro Wizard Monk
Monk
Monk
Monk
Monk
Executioner
Mega Minion
Executioner Electro Wizard Monk
Monk
Executioner Electro Wizard
Electro Wizard Mega Minion
Mega Minion
Electro Wizard Monk
Monk
Electro Wizard
Mega Minion Executioner Electro Wizard Monk
Mega Minion Executioner Electro Wizard
Executioner
Monk
Mega Minion Executioner
Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard Monk

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