My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Hunter Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer Hunter Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Musketeer Goblin Drill Electro Dragon
Zap
Skeletons Goblin Drill
Barbarian Barrel
Skeletons Ice Spirit Musketeer Hunter Goblin Drill Magic Archer
The Log
Skeletons Ice Spirit Musketeer Hunter Goblin Drill
Earthquake
Skeletons Goblin Drill
Arrows
Skeletons Ice Spirit Goblin Drill
Royal Delivery
Skeletons Ice Spirit Musketeer Hunter Goblin Drill Electro Dragon Magic Archer
Fireball
Musketeer Hunter Goblin Drill Electro Dragon Magic Archer
Poison
Musketeer Hunter Goblin Drill Electro Dragon Magic Archer
Lightning
Musketeer Hunter Electro Dragon Magic Archer
Rocket
Musketeer Hunter Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Hunter Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Hunter Electro Dragon The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Musketeer Hunter Goblin Drill Magic Archer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit The Log Musketeer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Musketeer Hunter Goblin Drill
Musketeer
Ice Spirit Electro Dragon The Log
Hunter
Ice Spirit
Goblin Drill
Ice Spirit The Log
Electro Dragon
Musketeer Magic Archer
The Log
Musketeer Goblin Drill Magic Archer
Magic Archer
Electro Dragon The Log

Defense Synergies 3 17

Skeletons
Musketeer Ice Spirit Hunter Electro Dragon The Log Magic Archer
Ice Spirit
Musketeer Skeletons Hunter Goblin Drill Electro Dragon The Log Magic Archer
Musketeer
Skeletons Ice Spirit The Log Goblin Drill
Hunter
Skeletons Ice Spirit The Log
Goblin Drill
Ice Spirit Musketeer Electro Dragon The Log Magic Archer
Electro Dragon
Skeletons Ice Spirit Goblin Drill The Log
The Log
Musketeer Skeletons Ice Spirit Hunter Goblin Drill Electro Dragon Magic Archer
Magic Archer
Skeletons Ice Spirit Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Electro Dragon The Log Magic Archer
Hunter Skeletons Ice Spirit Musketeer Goblin Drill Electro Dragon The Log
Hunter Skeletons Musketeer Goblin Drill Electro Dragon
Hunter Skeletons Musketeer Goblin Drill Electro Dragon
The Log
The Log Skeletons Musketeer Hunter Electro Dragon Magic Archer
Musketeer Hunter Ice Spirit Electro Dragon Magic Archer
Musketeer Electro Dragon The Log Magic Archer
Hunter Skeletons Musketeer Goblin Drill
Skeletons Ice Spirit Musketeer Hunter
Skeletons Musketeer Hunter Goblin Drill Electro Dragon The Log Magic Archer
Musketeer Hunter Electro Dragon Magic Archer
Hunter Goblin Drill Skeletons Ice Spirit Musketeer Electro Dragon The Log
Ice Spirit Hunter Goblin Drill Electro Dragon The Log Magic Archer
Hunter Goblin Drill
Ice Spirit Hunter Goblin Drill The Log
Skeletons Musketeer Hunter Goblin Drill Electro Dragon
Ice Spirit Musketeer Hunter Goblin Drill Electro Dragon The Log Magic Archer
Hunter Goblin Drill The Log Ice Spirit Musketeer Electro Dragon Magic Archer
Musketeer Hunter Goblin Drill
Musketeer Hunter Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Musketeer Hunter Electro Dragon The Log Magic Archer
Skeletons Ice Spirit Musketeer Hunter Electro Dragon The Log
Hunter Musketeer The Log
Skeletons Musketeer Hunter Goblin Drill
Skeletons Ice Spirit Musketeer Hunter Electro Dragon Magic Archer
Skeletons Musketeer Hunter
Hunter
Electro Dragon Skeletons Ice Spirit The Log Magic Archer
Skeletons Musketeer Goblin Drill
Musketeer Hunter Electro Dragon
The Log
Skeletons Hunter
Musketeer Electro Dragon Magic Archer
Electro Dragon Skeletons Ice Spirit Musketeer Hunter Goblin Drill The Log Magic Archer
Musketeer Hunter Electro Dragon The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Goblin Drill Electro Dragon The Log
Musketeer Electro Dragon The Log Magic Archer
Goblin Drill Electro Dragon The Log Magic Archer
Musketeer The Log
The Log Magic Archer
Ice Spirit Musketeer Hunter Electro Dragon Magic Archer
Musketeer The Log Magic Archer
The Log Ice Spirit Hunter Electro Dragon Magic Archer
The Log Electro Dragon
Musketeer Electro Dragon
Musketeer Electro Dragon The Log Magic Archer
Musketeer Electro Dragon Magic Archer
Musketeer Hunter The Log Magic Archer
Musketeer Electro Dragon Magic Archer
Musketeer The Log Magic Archer
Musketeer Hunter Goblin Drill Electro Dragon The Log Magic Archer
Magic Archer Musketeer Electro Dragon The Log
Musketeer Hunter Electro Dragon The Log Magic Archer
Electro Dragon The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer The Log
Musketeer Goblin Drill Electro Dragon The Log
The Log Ice Spirit Hunter Electro Dragon Magic Archer
The Log Musketeer Hunter Electro Dragon Magic Archer
Musketeer Electro Dragon The Log Magic Archer
Musketeer The Log Magic Archer
Musketeer Hunter Electro Dragon Magic Archer
Electro Dragon Ice Spirit Musketeer
Musketeer Hunter Electro Dragon The Log Magic Archer
Ice Spirit Electro Dragon Magic Archer
The Log Magic Archer
Ice Spirit Musketeer Electro Dragon Magic Archer
Musketeer Hunter Electro Dragon Magic Archer
The Log
Musketeer Hunter Electro Dragon Magic Archer
The Log Musketeer Electro Dragon Magic Archer
Musketeer Electro Dragon
Electro Dragon Ice Spirit Musketeer The Log Magic Archer
Musketeer Electro Dragon Magic Archer
Electro Dragon Musketeer The Log Magic Archer
Electro Dragon

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