My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Dart Goblin X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Dart Goblin
Zap
Skeletons Fire Spirit Dart Goblin X-Bow
Barbarian Barrel
Skeletons Electro Spirit Fire Spirit Ice Spirit Dart Goblin X-Bow
The Log
Skeletons Electro Spirit Fire Spirit Ice Spirit Dart Goblin X-Bow
Earthquake
Skeletons X-Bow
Arrows
Skeletons Electro Spirit Fire Spirit Ice Spirit Dart Goblin
Royal Delivery
Skeletons Electro Spirit Fire Spirit Ice Spirit Dart Goblin
Fireball
Dart Goblin X-Bow
Poison
Dart Goblin X-Bow
Lightning
X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Fire Spirit Ice Spirit The Log Dart Goblin Freeze X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Skeletons Electro Spirit Fire Spirit Ice Spirit

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
X-Bow
Fire Spirit
X-Bow
Ice Spirit
Dart Goblin X-Bow
Dart Goblin
Ice Spirit X-Bow The Log
Freeze
X-Bow
The Log Electro Spirit Fire Spirit Ice Spirit Dart Goblin
The Log
X-Bow Dart Goblin

Defense Synergies 4 11

Skeletons
Dart Goblin X-Bow Electro Spirit Fire Spirit Ice Spirit The Log
Electro Spirit
Skeletons The Log
Fire Spirit
Skeletons Ice Spirit The Log
Ice Spirit
X-Bow Skeletons Fire Spirit Dart Goblin The Log
Dart Goblin
Skeletons Ice Spirit X-Bow The Log
Freeze
X-Bow
Skeletons Ice Spirit The Log Dart Goblin
The Log
X-Bow Skeletons Electro Spirit Fire Spirit Ice Spirit Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin X-Bow The Log
Skeletons Ice Spirit Dart Goblin X-Bow The Log
Skeletons Fire Spirit Dart Goblin Freeze
Skeletons Dart Goblin
X-Bow The Log
Freeze The Log Skeletons Electro Spirit Fire Spirit Dart Goblin X-Bow
Dart Goblin Electro Spirit Fire Spirit Ice Spirit Freeze X-Bow
Electro Spirit Dart Goblin X-Bow The Log
Skeletons X-Bow
Skeletons Fire Spirit Ice Spirit Dart Goblin
Dart Goblin Skeletons Electro Spirit Freeze X-Bow The Log
Dart Goblin
Skeletons Fire Spirit Ice Spirit Freeze X-Bow The Log
Fire Spirit Electro Spirit Ice Spirit Dart Goblin Freeze X-Bow The Log
X-Bow
Ice Spirit Freeze X-Bow The Log
Skeletons X-Bow
Fire Spirit Ice Spirit Electro Spirit Dart Goblin X-Bow The Log
Freeze The Log Electro Spirit Fire Spirit Ice Spirit Dart Goblin
Dart Goblin
Electro Spirit Fire Spirit Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons X-Bow
X-Bow The Log
Skeletons Ice Spirit The Log
X-Bow The Log
Skeletons
Fire Spirit Skeletons Electro Spirit Ice Spirit Dart Goblin Freeze
Skeletons Dart Goblin
Freeze Skeletons Electro Spirit Ice Spirit X-Bow The Log
Skeletons Dart Goblin
Dart Goblin
The Log
Skeletons
Dart Goblin
Skeletons Electro Spirit Ice Spirit Dart Goblin Freeze X-Bow The Log
Electro Spirit Dart Goblin Freeze The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze X-Bow The Log
Dart Goblin X-Bow The Log
Dart Goblin X-Bow The Log
Dart Goblin Freeze The Log
Fire Spirit The Log
Electro Spirit Fire Spirit Ice Spirit Dart Goblin Freeze
Fire Spirit Dart Goblin The Log
X-Bow The Log Fire Spirit Ice Spirit Dart Goblin Freeze
The Log Dart Goblin X-Bow
Fire Spirit X-Bow
Dart Goblin X-Bow The Log
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
Dart Goblin Freeze X-Bow
Dart Goblin X-Bow The Log
X-Bow Dart Goblin The Log
Dart Goblin X-Bow The Log
Freeze
Fire Spirit Dart Goblin X-Bow The Log
Fire Spirit Dart Goblin X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Freeze The Log Electro Spirit Fire Spirit Ice Spirit
X-Bow The Log Dart Goblin
X-Bow The Log
Dart Goblin X-Bow The Log
Fire Spirit Dart Goblin X-Bow
Electro Spirit Ice Spirit Dart Goblin Freeze
Dart Goblin X-Bow The Log
Electro Spirit Ice Spirit Freeze
The Log
Electro Spirit Fire Spirit Ice Spirit Dart Goblin Freeze X-Bow
Fire Spirit Dart Goblin
Freeze
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin
Electro Spirit Ice Spirit Dart Goblin Freeze The Log
Dart Goblin
Dart Goblin Freeze X-Bow The Log
Dart Goblin

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