My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Musketeer
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Tesla Musketeer
The Log
Skeletons Electro Spirit Ice Spirit Musketeer
Earthquake
Skeletons Tesla
Arrows
Skeletons Electro Spirit Ice Spirit
Royal Delivery
Skeletons Electro Spirit Ice Spirit Musketeer
Fireball
Tesla Musketeer
Poison
Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Rocket Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Ice Spirit The Log Tornado Tesla Musketeer Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Skeletons Electro Spirit Ice Spirit The Log

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Musketeer
Tesla
Musketeer
Ice Spirit The Log
Rocket
Tornado
Tornado
Rocket The Log
The Log
Musketeer Tornado

Defense Synergies 7 13

Skeletons
Tesla Musketeer Electro Spirit Ice Spirit Tornado The Log
Electro Spirit
Skeletons The Log
Ice Spirit
Musketeer Skeletons Tesla Rocket Tornado The Log
Tesla
Skeletons Musketeer The Log Ice Spirit Tornado
Musketeer
Skeletons Ice Spirit Tesla The Log Tornado
Rocket
Tornado Ice Spirit The Log
Tornado
Rocket Skeletons Ice Spirit Tesla Musketeer The Log
The Log
Tesla Musketeer Skeletons Electro Spirit Ice Spirit Rocket Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Musketeer The Log
Skeletons Ice Spirit Tesla Musketeer The Log
Tesla Rocket Tornado Skeletons Musketeer
Tesla Skeletons Musketeer
Rocket Tornado The Log
Tornado The Log Skeletons Electro Spirit Tesla Musketeer
Tesla Musketeer Rocket Tornado Electro Spirit Ice Spirit
Rocket Electro Spirit Tesla Musketeer The Log
Tesla Skeletons Musketeer Tornado
Tornado Skeletons Ice Spirit Tesla Musketeer
Skeletons Electro Spirit Tesla Musketeer Tornado The Log
Tesla Musketeer Tornado
Tesla Skeletons Ice Spirit Musketeer Rocket The Log
Rocket Electro Spirit Ice Spirit Tesla Tornado The Log
Tesla
Rocket Tornado Ice Spirit Tesla The Log
Tesla Skeletons Musketeer Tornado
Ice Spirit Tesla Electro Spirit Musketeer Tornado The Log
Tornado The Log Electro Spirit Ice Spirit Tesla Musketeer
Tesla Musketeer Tornado
Electro Spirit Tesla Musketeer The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla
Tesla Musketeer Rocket The Log
Skeletons Ice Spirit Musketeer Rocket The Log
Rocket Tesla Musketeer Tornado The Log
Skeletons Tesla Musketeer
Rocket Skeletons Electro Spirit Ice Spirit Tesla Musketeer Tornado
Rocket Skeletons Tesla Musketeer
Tesla
Rocket Skeletons Electro Spirit Ice Spirit Tornado The Log
Skeletons Tesla Musketeer
Tesla Musketeer
Rocket Tornado The Log
Rocket Skeletons Tesla
Tesla Musketeer
Tesla Skeletons Electro Spirit Ice Spirit Musketeer Rocket Tornado The Log
Electro Spirit Tesla Musketeer The Log
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket The Log
Musketeer Tornado The Log
Rocket The Log
Musketeer Rocket The Log
Rocket The Log
Electro Spirit Ice Spirit Musketeer Rocket Tornado
Musketeer Tornado The Log
The Log Ice Spirit Tornado
The Log Tornado
Rocket Musketeer Tornado
Rocket Musketeer Tornado The Log
Musketeer Rocket Tornado
Rocket Musketeer The Log
Musketeer Rocket
Musketeer The Log
Rocket Musketeer The Log
Musketeer Rocket The Log
Rocket Tornado
Rocket
Rocket Musketeer The Log
Rocket Tornado The Log
Rocket Musketeer The Log
Rocket Tornado
Rocket Musketeer Tornado The Log
Rocket Musketeer The Log
Tornado The Log Electro Spirit Ice Spirit
The Log Musketeer Tornado
Musketeer Tornado The Log
Rocket Musketeer Tornado The Log
Musketeer Tornado
Rocket Electro Spirit Ice Spirit Musketeer
Musketeer Rocket The Log
Rocket Electro Spirit Ice Spirit
Rocket The Log
Electro Spirit Ice Spirit Musketeer Rocket
Rocket Musketeer Tornado
The Log
Musketeer Rocket
The Log Musketeer
Rocket Tornado
Musketeer
Electro Spirit Ice Spirit Musketeer Rocket Tornado The Log
Musketeer Rocket Tornado
Musketeer Rocket Tornado The Log
Rocket

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