My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Cage Flying Machine P.E.K.K.A Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Flying Machine Ram Rider
Zap
Skeletons Flying Machine Ram Rider
Barbarian Barrel
Skeletons Goblin Cage Ice Wizard
The Log
Skeletons Goblin Cage Ram Rider
Earthquake
Skeletons Goblin Cage
Arrows
Skeletons Flying Machine
Royal Delivery
Skeletons Goblin Cage Flying Machine P.E.K.K.A Ice Wizard Ram Rider
Fireball
Goblin Cage Flying Machine Ice Wizard Ram Rider
Poison
Goblin Cage Flying Machine Ice Wizard
Lightning
Goblin Cage Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tornado Ice Wizard Goblin Cage Flying Machine Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Tornado Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
P.E.K.K.A Ram Rider
Goblin Cage
Flying Machine Ram Rider
Flying Machine
Goblin Cage P.E.K.K.A Ram Rider
Tornado
P.E.K.K.A Ice Wizard Ram Rider
P.E.K.K.A
Arrows Tornado Flying Machine Ice Wizard Ram Rider
Ice Wizard
Tornado P.E.K.K.A Ram Rider
Ram Rider
Arrows Goblin Cage Flying Machine Tornado P.E.K.K.A Ice Wizard

Defense Synergies 3 15

Skeletons
Goblin Cage Flying Machine Tornado P.E.K.K.A Ice Wizard Ram Rider
Arrows
Tornado P.E.K.K.A Ice Wizard
Goblin Cage
Skeletons Flying Machine Tornado Ice Wizard
Flying Machine
Skeletons Goblin Cage P.E.K.K.A Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Skeletons Arrows Goblin Cage Ram Rider
P.E.K.K.A
Tornado Skeletons Arrows Flying Machine Ice Wizard
Ice Wizard
Tornado Skeletons Arrows Goblin Cage Flying Machine P.E.K.K.A
Ram Rider
Skeletons Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Flying Machine Ram Rider
P.E.K.K.A Skeletons Goblin Cage Flying Machine Ice Wizard Ram Rider
Goblin Cage Tornado P.E.K.K.A Ram Rider Skeletons Ice Wizard
Goblin Cage P.E.K.K.A Skeletons Ice Wizard Ram Rider
Arrows Goblin Cage Tornado P.E.K.K.A
Arrows Tornado Skeletons Flying Machine Ice Wizard
Tornado Ram Rider Arrows Goblin Cage Flying Machine Ice Wizard
Arrows Goblin Cage Flying Machine P.E.K.K.A Ram Rider
P.E.K.K.A Skeletons Goblin Cage Tornado Ice Wizard
Tornado Skeletons Ice Wizard
Ice Wizard Skeletons Arrows Flying Machine Tornado Ram Rider
Arrows Flying Machine Tornado Ice Wizard Ram Rider
Goblin Cage P.E.K.K.A Skeletons Flying Machine Ice Wizard Ram Rider
Arrows Goblin Cage Tornado P.E.K.K.A
P.E.K.K.A Goblin Cage Ram Rider
Tornado Goblin Cage P.E.K.K.A Ram Rider
Skeletons Arrows Goblin Cage Tornado P.E.K.K.A
Arrows Goblin Cage Flying Machine Tornado Ice Wizard Ram Rider
Arrows Goblin Cage Tornado Flying Machine Ice Wizard Ram Rider
P.E.K.K.A Goblin Cage Tornado Ram Rider
Arrows Flying Machine P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblin Cage P.E.K.K.A
Arrows Flying Machine
P.E.K.K.A Skeletons Goblin Cage Ram Rider
P.E.K.K.A Goblin Cage Tornado Ram Rider
P.E.K.K.A Skeletons Goblin Cage Ram Rider
Arrows Skeletons Flying Machine Tornado Ice Wizard Ram Rider
P.E.K.K.A Skeletons Goblin Cage Flying Machine Ice Wizard Ram Rider
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Skeletons Flying Machine Tornado
P.E.K.K.A Skeletons Goblin Cage
P.E.K.K.A Goblin Cage Flying Machine
P.E.K.K.A Arrows Goblin Cage Tornado
P.E.K.K.A Skeletons Goblin Cage Ram Rider
Goblin Cage Flying Machine
Skeletons Goblin Cage Flying Machine Tornado P.E.K.K.A
Arrows Goblin Cage Flying Machine P.E.K.K.A Ice Wizard
Arrows Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine Tornado Ice Wizard Ram Rider
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine Tornado Ice Wizard Ram Rider
Arrows Flying Machine Tornado
Arrows Flying Machine Tornado Ice Wizard Ram Rider
Arrows Flying Machine Tornado Ram Rider
Tornado
Arrows Flying Machine Tornado Ram Rider
Arrows Flying Machine Tornado
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Tornado
Arrows Flying Machine
Arrows Flying Machine Tornado
Arrows Tornado
Tornado
Arrows Flying Machine
Arrows Tornado Ice Wizard
Arrows Flying Machine Tornado Ice Wizard Ram Rider
Arrows Flying Machine Tornado Ram Rider
Arrows Tornado
Arrows Flying Machine Tornado Ice Wizard
Flying Machine
Arrows
Arrows
P.E.K.K.A
Arrows
Flying Machine
Arrows Flying Machine Tornado Ice Wizard Ram Rider
Arrows
Flying Machine
Arrows Flying Machine
Arrows Tornado
Flying Machine P.E.K.K.A
Flying Machine Tornado
Flying Machine Tornado
Flying Machine Tornado
P.E.K.K.A

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