My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Musketeer Balloon Lumberjack
Zap
Skeletons Bats Balloon
Barbarian Barrel
Skeletons Musketeer Lumberjack
The Log
Skeletons Mini P.E.K.K.A Musketeer Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Musketeer Balloon Lumberjack
Fireball
Musketeer Balloon Lumberjack
Poison
Bats Musketeer Balloon
Lightning
Mini P.E.K.K.A Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Fireball Mini P.E.K.K.A Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Zap Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Zap Mini P.E.K.K.A Lumberjack
Zap
Fireball Balloon Bats Mini P.E.K.K.A Musketeer Lumberjack
Fireball
Zap
Mini P.E.K.K.A
Bats Zap Musketeer Lumberjack
Musketeer
Zap Mini P.E.K.K.A Balloon Lumberjack
Balloon
Bats Zap Lumberjack Musketeer
Lumberjack
Balloon Bats Zap Mini P.E.K.K.A Musketeer

Defense Synergies 4 14

Skeletons
Musketeer Bats Zap Mini P.E.K.K.A Lumberjack
Bats
Skeletons Zap Mini P.E.K.K.A Musketeer Lumberjack
Zap
Fireball Mini P.E.K.K.A Skeletons Bats Musketeer Lumberjack
Fireball
Zap Mini P.E.K.K.A Musketeer Lumberjack
Mini P.E.K.K.A
Zap Skeletons Bats Fireball Musketeer
Musketeer
Skeletons Lumberjack Bats Zap Fireball Mini P.E.K.K.A
Balloon
Lumberjack
Musketeer Skeletons Bats Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Mini P.E.K.K.A Lumberjack Skeletons Bats Zap Musketeer
Mini P.E.K.K.A Lumberjack Skeletons Bats Musketeer
Mini P.E.K.K.A Lumberjack Skeletons Bats Musketeer
Fireball Mini P.E.K.K.A Lumberjack
Fireball Skeletons Bats Zap Musketeer Lumberjack
Bats Musketeer Zap Fireball
Zap Fireball Musketeer
Mini P.E.K.K.A Skeletons Musketeer Lumberjack
Skeletons Mini P.E.K.K.A Musketeer Lumberjack
Bats Skeletons Zap Fireball Musketeer Lumberjack
Musketeer Bats Zap Fireball
Mini P.E.K.K.A Lumberjack Skeletons Bats Zap Fireball Musketeer
Fireball Bats Zap Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Fireball Mini P.E.K.K.A Lumberjack
Skeletons Bats Fireball Mini P.E.K.K.A Musketeer Lumberjack
Fireball Bats Zap Musketeer Lumberjack
Zap Bats Fireball Musketeer Lumberjack
Mini P.E.K.K.A Musketeer Lumberjack
Bats Fireball Mini P.E.K.K.A Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Skeletons Zap Fireball
Fireball Zap Mini P.E.K.K.A Musketeer Lumberjack
Lumberjack Skeletons Bats Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Lumberjack Bats Zap Fireball Musketeer
Skeletons Mini P.E.K.K.A Musketeer Lumberjack
Fireball Skeletons Bats Zap Musketeer
Mini P.E.K.K.A Skeletons Bats Fireball Musketeer Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Skeletons Bats Fireball Mini P.E.K.K.A
Skeletons Musketeer
Bats Mini P.E.K.K.A Musketeer Lumberjack
Zap Fireball
Mini P.E.K.K.A Skeletons Fireball Lumberjack
Fireball Musketeer
Skeletons Bats Zap Fireball Mini P.E.K.K.A Musketeer Lumberjack
Bats Zap Fireball Mini P.E.K.K.A Musketeer
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Bats Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Bats Fireball Mini P.E.K.K.A Musketeer Lumberjack
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Bats Zap Fireball Musketeer
Zap Bats Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Bats Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Bats Fireball Musketeer
Bats Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball

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