My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Goblin Gang Dart Goblin Hog Rider
Zap
Skeletons Goblin Gang Dart Goblin
Barbarian Barrel
Skeletons Knight Goblin Gang Dart Goblin
The Log
Skeletons Goblin Gang Dart Goblin Hog Rider
Earthquake
Skeletons Goblin Gang Hog Rider
Arrows
Skeletons Goblin Gang Dart Goblin
Royal Delivery
Skeletons Knight Goblin Gang Dart Goblin Hog Rider
Fireball
Goblin Gang Dart Goblin Hog Rider
Poison
Goblin Gang Dart Goblin
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Knight Goblin Gang Dart Goblin Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Knight Mega Knight
Knight
Goblin Gang Dart Goblin Hog Rider Arrows The Log
Goblin Gang
Knight Hog Rider Dart Goblin
Dart Goblin
Knight Goblin Gang Hog Rider The Log Mega Knight
Hog Rider
Arrows Knight Goblin Gang The Log Dart Goblin Mega Knight
The Log
Hog Rider Knight Dart Goblin Mega Knight
Mega Knight
Arrows Dart Goblin Hog Rider The Log

Defense Synergies 4 9

Skeletons
Dart Goblin Knight The Log
Arrows
Mega Knight Knight
Knight
Goblin Gang Dart Goblin Skeletons Arrows The Log
Goblin Gang
Knight Dart Goblin The Log
Dart Goblin
Skeletons Knight Goblin Gang The Log Mega Knight
Hog Rider
The Log
Skeletons Knight Goblin Gang Dart Goblin Mega Knight
Mega Knight
Arrows Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin The Log
Skeletons Knight Goblin Gang Dart Goblin The Log Mega Knight
Goblin Gang Mega Knight Skeletons Knight Dart Goblin
Skeletons Knight Goblin Gang Dart Goblin Mega Knight
Arrows The Log Mega Knight
Arrows Goblin Gang The Log Skeletons Dart Goblin Mega Knight
Dart Goblin Arrows Goblin Gang
Arrows Dart Goblin The Log Mega Knight
Skeletons Goblin Gang
Knight Goblin Gang Skeletons Dart Goblin Mega Knight
Goblin Gang Dart Goblin Skeletons Arrows Knight The Log Mega Knight
Arrows Goblin Gang Dart Goblin
Mega Knight Skeletons Knight Goblin Gang The Log
Mega Knight Arrows Goblin Gang Dart Goblin The Log
Knight Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Skeletons Arrows Knight Goblin Gang
Arrows Mega Knight Knight Goblin Gang Dart Goblin The Log
Arrows The Log Knight Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Mega Knight Arrows Knight Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Skeletons
Arrows Knight Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Skeletons Knight The Log
Goblin Gang Mega Knight Knight The Log
Skeletons Knight Goblin Gang Mega Knight
Arrows Skeletons Goblin Gang Dart Goblin
Goblin Gang Skeletons Knight Dart Goblin
Mega Knight Knight
Mega Knight Skeletons Knight The Log
Skeletons Goblin Gang Dart Goblin
Mega Knight Knight Dart Goblin
Mega Knight Arrows The Log
Mega Knight Skeletons Knight Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Skeletons Knight Dart Goblin The Log
Arrows Mega Knight Dart Goblin The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Knight Dart Goblin The Log
Arrows The Log Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows The Log Dart Goblin
Arrows The Log Dart Goblin
Goblin Gang
Arrows Knight Dart Goblin The Log
Arrows Dart Goblin
Knight Dart Goblin The Log
Arrows Dart Goblin
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log
Arrows Dart Goblin The Log Mega Knight
Arrows
Arrows Dart Goblin The Log Mega Knight
Arrows Dart Goblin The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Dart Goblin
Arrows The Log Mega Knight
Arrows Dart Goblin The Log
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Goblin Gang Dart Goblin
Arrows Dart Goblin
Arrows The Log
Knight Goblin Gang Dart Goblin Mega Knight
Arrows The Log Dart Goblin
Arrows
Dart Goblin Mega Knight
Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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