My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Goblin Gang Hog Rider
Zap
Skeletons Goblin Gang Mortar
Barbarian Barrel
Skeletons Goblin Gang Mortar Wizard
The Log
Skeletons Goblin Gang Hog Rider
Earthquake
Skeletons Goblin Gang Mortar Hog Rider
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Hog Rider Wizard P.E.K.K.A
Fireball
Goblin Gang Mortar Hog Rider Wizard
Poison
Goblin Gang Mortar Wizard
Lightning
Mortar Wizard
Rocket
Mortar Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball Goblin Gang Earthquake Mortar Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball Goblin Gang Earthquake

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Earthquake Hog Rider P.E.K.K.A Mortar
Goblin Gang
Hog Rider Mortar P.E.K.K.A
Mortar
Giant Snowball Goblin Gang Hog Rider
Earthquake
Giant Snowball Hog Rider P.E.K.K.A
Hog Rider
Giant Snowball Goblin Gang Earthquake Mortar Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Giant Snowball Goblin Gang Earthquake Wizard

Defense Synergies 1 14

Skeletons
Giant Snowball Mortar Earthquake Wizard P.E.K.K.A
Giant Snowball
Goblin Gang Skeletons Mortar Earthquake Wizard P.E.K.K.A
Goblin Gang
Giant Snowball Mortar P.E.K.K.A
Mortar
Skeletons Giant Snowball Goblin Gang Earthquake Wizard
Earthquake
Skeletons Giant Snowball Mortar
Hog Rider
Wizard
Skeletons Giant Snowball Mortar P.E.K.K.A
P.E.K.K.A
Skeletons Giant Snowball Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Wizard
P.E.K.K.A Skeletons Goblin Gang Mortar
Goblin Gang Mortar P.E.K.K.A Skeletons Giant Snowball
P.E.K.K.A Skeletons Goblin Gang Mortar
Earthquake P.E.K.K.A
Goblin Gang Skeletons Giant Snowball Earthquake
Giant Snowball Goblin Gang Mortar Wizard
Earthquake P.E.K.K.A
P.E.K.K.A Skeletons Goblin Gang Mortar
Goblin Gang Skeletons Giant Snowball
Goblin Gang Skeletons Giant Snowball Earthquake Wizard
Giant Snowball Goblin Gang Wizard
Mortar P.E.K.K.A Skeletons Giant Snowball Goblin Gang Earthquake Wizard
Wizard Giant Snowball Goblin Gang Mortar Earthquake P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar
Giant Snowball Goblin Gang Mortar P.E.K.K.A
Wizard Skeletons Goblin Gang Mortar P.E.K.K.A
Mortar Giant Snowball Goblin Gang Wizard
Giant Snowball Mortar Earthquake Wizard
P.E.K.K.A Mortar
Goblin Gang Wizard Giant Snowball Earthquake P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Giant Snowball P.E.K.K.A
Giant Snowball Goblin Gang Mortar Wizard
Goblin Gang P.E.K.K.A Skeletons
Goblin Gang P.E.K.K.A
P.E.K.K.A Skeletons Goblin Gang
Wizard Skeletons Giant Snowball Goblin Gang
Goblin Gang P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Skeletons Giant Snowball Mortar
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A
P.E.K.K.A Giant Snowball
P.E.K.K.A Skeletons Goblin Gang Wizard
Wizard
Goblin Gang Skeletons Mortar P.E.K.K.A
Giant Snowball Earthquake Wizard P.E.K.K.A
Giant Snowball Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar
Mortar Giant Snowball
Earthquake
Earthquake
Wizard Giant Snowball Mortar Earthquake
Wizard Giant Snowball
Mortar Earthquake Wizard
Earthquake Giant Snowball Wizard
Giant Snowball Mortar Wizard
Giant Snowball Goblin Gang
Mortar Earthquake Wizard
Giant Snowball Wizard
Earthquake Giant Snowball Mortar
Earthquake Mortar
Earthquake Giant Snowball Mortar
Earthquake Giant Snowball Mortar Wizard
Earthquake Mortar Wizard
Giant Snowball Mortar Earthquake
Giant Snowball Mortar Earthquake Wizard
Giant Snowball Mortar Earthquake Wizard
Earthquake
Giant Snowball Wizard
Earthquake Giant Snowball Mortar
Giant Snowball Earthquake Mortar Wizard
Mortar Giant Snowball Earthquake Wizard
Giant Snowball Mortar Wizard
Mortar
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Mortar Earthquake Wizard
Giant Snowball
P.E.K.K.A
Giant Snowball Earthquake Wizard
Earthquake Goblin Gang
Giant Snowball Wizard
Goblin Gang Wizard
Giant Snowball Mortar Earthquake Wizard
Giant Snowball
P.E.K.K.A
Giant Snowball Goblin Gang
Giant Snowball
Giant Snowball Mortar
P.E.K.K.A
Mortar Wizard

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