My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer X-Bow Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse
Giant Snowball
Skeletons Dart Goblin Musketeer Goblin Curse
Zap
Skeletons Dart Goblin Goblin Curse X-Bow
Barbarian Barrel
Skeletons Dart Goblin Musketeer Goblin Curse X-Bow Electro Wizard
The Log
Skeletons Dart Goblin Musketeer Goblin Curse X-Bow
Earthquake
Skeletons X-Bow
Arrows
Skeletons Dart Goblin Goblin Curse
Royal Delivery
Skeletons Dart Goblin Musketeer Electro Wizard
Fireball
Dart Goblin Musketeer X-Bow Electro Wizard
Poison
Dart Goblin Musketeer Goblin Curse X-Bow Electro Wizard
Lightning
Musketeer X-Bow Electro Wizard Monk
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Curse Dart Goblin Musketeer Freeze Electro Wizard Monk X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblin Curse Dart Goblin Musketeer

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Dart Goblin
X-Bow Monk
Musketeer
X-Bow
Goblin Curse
Freeze
X-Bow
Dart Goblin Musketeer
Electro Wizard
Monk
Dart Goblin

Defense Synergies 3 8

Skeletons
Dart Goblin Musketeer X-Bow Electro Wizard Monk
Dart Goblin
Skeletons Musketeer X-Bow Electro Wizard
Musketeer
Skeletons Dart Goblin Electro Wizard
Goblin Curse
Freeze
Electro Wizard
X-Bow
Skeletons Dart Goblin Electro Wizard
Electro Wizard
Skeletons Dart Goblin Musketeer Freeze X-Bow
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer X-Bow Electro Wizard
Skeletons Dart Goblin Musketeer Goblin Curse X-Bow Electro Wizard Monk
Skeletons Dart Goblin Musketeer Goblin Curse Freeze Electro Wizard
Skeletons Dart Goblin Musketeer Goblin Curse Electro Wizard Monk
X-Bow Monk
Freeze Skeletons Dart Goblin Musketeer X-Bow Electro Wizard
Dart Goblin Musketeer Electro Wizard Goblin Curse Freeze X-Bow
Dart Goblin Musketeer X-Bow Electro Wizard Monk
Skeletons Musketeer Goblin Curse X-Bow
Skeletons Dart Goblin Musketeer Electro Wizard
Dart Goblin Goblin Curse Electro Wizard Skeletons Musketeer Freeze X-Bow
Musketeer Dart Goblin Goblin Curse Electro Wizard
Skeletons Musketeer Goblin Curse Freeze X-Bow Electro Wizard
Dart Goblin Goblin Curse Freeze X-Bow Electro Wizard
Goblin Curse X-Bow Electro Wizard
Monk Goblin Curse Freeze X-Bow Electro Wizard
Skeletons Musketeer X-Bow Electro Wizard
Dart Goblin Musketeer X-Bow Electro Wizard
Freeze Dart Goblin Musketeer Goblin Curse Electro Wizard
Dart Goblin Musketeer Goblin Curse Electro Wizard
Dart Goblin Musketeer Goblin Curse Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons X-Bow Electro Wizard
Electro Wizard Musketeer X-Bow Monk
Skeletons Musketeer Electro Wizard
Musketeer X-Bow Electro Wizard Monk
Skeletons Musketeer Goblin Curse
Skeletons Dart Goblin Musketeer Goblin Curse Freeze Electro Wizard Monk
Skeletons Dart Goblin Musketeer Electro Wizard
Goblin Curse
Freeze Electro Wizard Skeletons X-Bow Monk
Skeletons Dart Goblin Musketeer Goblin Curse
Dart Goblin Musketeer
Monk Electro Wizard
Skeletons Goblin Curse
Dart Goblin Musketeer Goblin Curse
Electro Wizard Skeletons Dart Goblin Musketeer Freeze X-Bow Monk
Dart Goblin Musketeer Goblin Curse Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Freeze X-Bow Monk
Monk Dart Goblin Musketeer Goblin Curse X-Bow Electro Wizard
Dart Goblin X-Bow
Dart Goblin Musketeer Freeze
Goblin Curse
Dart Goblin Musketeer Goblin Curse Freeze Monk
Dart Goblin Musketeer
X-Bow Dart Goblin Goblin Curse Freeze
Monk Dart Goblin X-Bow
Musketeer X-Bow Electro Wizard
Monk Dart Goblin Musketeer X-Bow Electro Wizard
Monk Dart Goblin Musketeer Goblin Curse
Dart Goblin Musketeer
Dart Goblin Musketeer Freeze X-Bow Monk
Dart Goblin Musketeer X-Bow
X-Bow Dart Goblin Musketeer
Dart Goblin Musketeer X-Bow
Monk Freeze
Dart Goblin Musketeer X-Bow Electro Wizard Monk
Dart Goblin Goblin Curse X-Bow Monk
Musketeer X-Bow Monk
Musketeer X-Bow Monk
Musketeer X-Bow Monk
Goblin Curse Freeze
X-Bow Dart Goblin Musketeer Electro Wizard Monk
Musketeer X-Bow Monk
Dart Goblin Musketeer Goblin Curse X-Bow
Dart Goblin Musketeer Goblin Curse X-Bow Electro Wizard
Electro Wizard Dart Goblin Musketeer Freeze
Dart Goblin Musketeer X-Bow
Freeze Electro Wizard Monk
Goblin Curse Monk
Electro Wizard Dart Goblin Musketeer Freeze X-Bow
Dart Goblin Musketeer Goblin Curse Electro Wizard Monk
Freeze
Dart Goblin Musketeer Electro Wizard
Dart Goblin Musketeer
Monk
Dart Goblin Musketeer
Dart Goblin Musketeer Freeze Electro Wizard
Dart Goblin Musketeer Electro Wizard
Dart Goblin Musketeer Freeze X-Bow Electro Wizard Monk
Dart Goblin Monk

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