My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Prince P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Curse Prince
Giant Snowball
Skeletons Bats Goblin Curse Princess
Zap
Skeletons Bats Goblin Curse Prince Princess
Barbarian Barrel
Skeletons Goblin Curse Princess Electro Wizard
The Log
Skeletons Goblin Curse Prince Princess
Earthquake
Skeletons
Arrows
Skeletons Bats Goblin Curse Princess
Royal Delivery
Skeletons Bats Prince P.E.K.K.A Princess Electro Wizard
Fireball
Princess Electro Wizard
Poison
Bats Goblin Curse Princess Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Rage Prince P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Curse Rage Princess Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Goblin Curse Rage

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Rage Prince P.E.K.K.A
Goblin Curse
Rage
Bats Prince Electro Wizard
Prince
Bats Rage Princess Electro Wizard
P.E.K.K.A
Electro Wizard Bats Princess
Princess
Prince P.E.K.K.A
Electro Wizard
P.E.K.K.A Rage Prince

Defense Synergies 0 11

Skeletons
Bats Prince P.E.K.K.A Princess Electro Wizard
Bats
Skeletons Prince P.E.K.K.A Electro Wizard
Goblin Curse
Rage
Prince
Skeletons Bats Electro Wizard
P.E.K.K.A
Skeletons Bats Princess Electro Wizard
Princess
Skeletons P.E.K.K.A
Electro Wizard
Skeletons Bats Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
P.E.K.K.A Skeletons Bats Goblin Curse Prince Electro Wizard
Prince P.E.K.K.A Skeletons Bats Goblin Curse Electro Wizard
Prince P.E.K.K.A Skeletons Bats Goblin Curse Electro Wizard
Prince P.E.K.K.A Princess
Skeletons Bats Electro Wizard
Bats Electro Wizard Goblin Curse Princess
P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Goblin Curse Prince Princess
Skeletons Prince Electro Wizard
Bats Goblin Curse Electro Wizard Skeletons Princess
Bats Goblin Curse Princess Electro Wizard
Prince P.E.K.K.A Skeletons Bats Goblin Curse Electro Wizard
Bats Goblin Curse Prince P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Goblin Curse Prince Electro Wizard
Goblin Curse Prince P.E.K.K.A Electro Wizard
Skeletons Bats Prince P.E.K.K.A Electro Wizard
Bats Prince Electro Wizard
Bats Goblin Curse Princess Electro Wizard
P.E.K.K.A Goblin Curse Prince Electro Wizard
Bats Goblin Curse Prince P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince P.E.K.K.A Electro Wizard
Electro Wizard Prince
P.E.K.K.A Skeletons Bats Prince Electro Wizard
Prince P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Skeletons Goblin Curse Prince
Skeletons Bats Goblin Curse Princess Electro Wizard
Prince P.E.K.K.A Skeletons Bats Electro Wizard
P.E.K.K.A Goblin Curse Prince
P.E.K.K.A Electro Wizard Skeletons Bats Prince
P.E.K.K.A Skeletons Goblin Curse
P.E.K.K.A Bats Prince
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A Skeletons Goblin Curse
Goblin Curse Princess
Electro Wizard Skeletons Bats Prince P.E.K.K.A
Bats Goblin Curse P.E.K.K.A Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Goblin Curse Princess Electro Wizard
Prince
Goblin Curse
Bats Goblin Curse Princess
Princess
Goblin Curse Princess
Bats Prince Electro Wizard
Prince Princess Electro Wizard
Goblin Curse Princess
Princess
Princess
Princess Prince
Princess
Princess
Bats
Prince Princess Electro Wizard
Goblin Curse Princess
Prince
Princess
Prince
Goblin Curse Princess
Princess Electro Wizard
Prince Princess
Goblin Curse
Bats Goblin Curse Princess Electro Wizard
Electro Wizard Bats
Princess Electro Wizard
P.E.K.K.A Prince
Goblin Curse Princess
Electro Wizard Bats Prince Princess
Goblin Curse Princess Electro Wizard
Prince Princess Electro Wizard
Princess
Prince P.E.K.K.A
Bats Princess Electro Wizard
Bats Princess Electro Wizard
Prince Princess Electro Wizard
Prince P.E.K.K.A

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