My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Goblin Demolisher Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Flying Machine Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Goblin Demolisher Phoenix
Giant Snowball
Skeletons Flying Machine
Zap
Skeletons Flying Machine
Barbarian Barrel
Skeletons Elite Barbarians Heal Spirit
The Log
Skeletons Elite Barbarians Heal Spirit Goblin Demolisher
Earthquake
Skeletons
Arrows
Skeletons Heal Spirit Flying Machine
Royal Delivery
Skeletons Elite Barbarians Heal Spirit Flying Machine Goblin Demolisher
Fireball
Elite Barbarians Flying Machine
Poison
Flying Machine Phoenix
Lightning
Elite Barbarians Phoenix
Rocket
Elite Barbarians Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Goblin Demolisher Rage Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Rage Flying Machine Goblin Demolisher Phoenix Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Rage Flying Machine

Attack Synergies 2 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elite Barbarians
Heal Spirit Rage
Heal Spirit
Elite Barbarians
Flying Machine
Goblin Demolisher
Rage
Elite Barbarians Phoenix
Electro Giant
Phoenix
Rage

Defense Synergies 0 3

Skeletons
Elite Barbarians Flying Machine Phoenix
Elite Barbarians
Skeletons
Heal Spirit
Flying Machine
Skeletons
Goblin Demolisher
Rage
Electro Giant
Phoenix
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Elite Barbarians Skeletons Flying Machine Phoenix
Skeletons Elite Barbarians
Elite Barbarians Skeletons Phoenix
Elite Barbarians
Skeletons Flying Machine
Flying Machine Phoenix
Flying Machine Electro Giant Phoenix
Skeletons Elite Barbarians Phoenix
Elite Barbarians Skeletons Phoenix
Skeletons Flying Machine Electro Giant
Flying Machine Phoenix
Skeletons Elite Barbarians Flying Machine
Elite Barbarians Phoenix
Elite Barbarians Electro Giant
Skeletons Elite Barbarians
Elite Barbarians Flying Machine
Flying Machine
Elite Barbarians Phoenix
Elite Barbarians Flying Machine Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians Electro Giant
Elite Barbarians Flying Machine Phoenix
Skeletons Elite Barbarians
Elite Barbarians Phoenix
Skeletons Elite Barbarians Phoenix
Electro Giant Skeletons Flying Machine
Skeletons Elite Barbarians Flying Machine Phoenix
Elite Barbarians Phoenix
Skeletons Elite Barbarians Flying Machine Phoenix
Skeletons Phoenix
Elite Barbarians Flying Machine Phoenix
Elite Barbarians Electro Giant Phoenix
Elite Barbarians Skeletons
Flying Machine Electro Giant
Elite Barbarians Electro Giant Phoenix Skeletons Flying Machine
Elite Barbarians Flying Machine Electro Giant Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Flying Machine
Flying Machine
Flying Machine
Electro Giant Flying Machine
Flying Machine
Flying Machine
Flying Machine
Elite Barbarians
Flying Machine
Flying Machine
Flying Machine Elite Barbarians
Flying Machine
Elite Barbarians Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine Electro Giant
Flying Machine
Electro Giant
Flying Machine
Flying Machine
Elite Barbarians Flying Machine Electro Giant
Flying Machine Electro Giant
Elite Barbarians
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Electro Giant
Elite Barbarians Flying Machine
Electro Giant Elite Barbarians Flying Machine
Flying Machine
Flying Machine Electro Giant

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