My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Elixir Collector Three Musketeers Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Hog Rider Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Hog Rider Three Musketeers Phoenix
Giant Snowball
Skeletons Royal Recruits Hog Rider Three Musketeers
Zap
Skeletons Three Musketeers
Barbarian Barrel
Skeletons Royal Recruits Three Musketeers
The Log
Skeletons Royal Recruits Mini P.E.K.K.A Hog Rider Three Musketeers
Earthquake
Skeletons Hog Rider Elixir Collector
Arrows
Skeletons Royal Recruits
Royal Delivery
Skeletons Royal Recruits Mini P.E.K.K.A Hog Rider Three Musketeers
Fireball
Hog Rider Elixir Collector Three Musketeers
Poison
Royal Recruits Elixir Collector Three Musketeers Phoenix
Lightning
Mini P.E.K.K.A Elixir Collector Three Musketeers Phoenix
Rocket
Hog Rider Elixir Collector Three Musketeers Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fireball Mini P.E.K.K.A Hog Rider Phoenix Elixir Collector Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Recruits
Hog Rider
Fireball
Hog Rider
Mini P.E.K.K.A
Hog Rider
Hog Rider
Fireball Royal Recruits Mini P.E.K.K.A Three Musketeers
Elixir Collector
Three Musketeers
Hog Rider
Phoenix

Defense Synergies 0 3

Skeletons
Mini P.E.K.K.A Phoenix
Royal Recruits
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Fireball
Hog Rider
Elixir Collector
Three Musketeers
Phoenix
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball
Mini P.E.K.K.A Skeletons Royal Recruits Three Musketeers Phoenix
Mini P.E.K.K.A Three Musketeers Skeletons Royal Recruits
Royal Recruits Mini P.E.K.K.A Three Musketeers Skeletons Phoenix
Royal Recruits Fireball Mini P.E.K.K.A
Fireball Skeletons
Three Musketeers Fireball Phoenix
Royal Recruits Fireball Phoenix
Mini P.E.K.K.A Three Musketeers Skeletons Royal Recruits Phoenix
Skeletons Royal Recruits Mini P.E.K.K.A Phoenix
Skeletons Royal Recruits Fireball
Three Musketeers Fireball Phoenix
Royal Recruits Mini P.E.K.K.A Skeletons Fireball Three Musketeers
Fireball Three Musketeers Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Three Musketeers Phoenix
Royal Recruits Fireball Mini P.E.K.K.A Three Musketeers
Three Musketeers Skeletons Royal Recruits Fireball Mini P.E.K.K.A
Fireball Royal Recruits Three Musketeers
Royal Recruits Fireball
Mini P.E.K.K.A Royal Recruits Three Musketeers Phoenix
Royal Recruits Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Skeletons Fireball
Fireball Mini P.E.K.K.A Phoenix
Royal Recruits Skeletons Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Fireball Phoenix
Royal Recruits Skeletons Mini P.E.K.K.A Three Musketeers Phoenix
Fireball Skeletons Three Musketeers
Royal Recruits Mini P.E.K.K.A Skeletons Fireball Phoenix
Mini P.E.K.K.A Royal Recruits Phoenix
Royal Recruits Skeletons Fireball Mini P.E.K.K.A Phoenix
Royal Recruits Skeletons Three Musketeers Phoenix
Royal Recruits Mini P.E.K.K.A Phoenix
Royal Recruits Fireball Phoenix
Royal Recruits Mini P.E.K.K.A Skeletons Fireball Three Musketeers
Royal Recruits Fireball Three Musketeers
Royal Recruits Phoenix Skeletons Fireball Mini P.E.K.K.A Three Musketeers
Royal Recruits Fireball Mini P.E.K.K.A Phoenix
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball
Fireball
Royal Recruits Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A Three Musketeers
Royal Recruits Fireball
Fireball
Fireball Three Musketeers
Fireball
Fireball
Fireball Three Musketeers
Royal Recruits Fireball Three Musketeers
Fireball Three Musketeers
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Three Musketeers
Fireball
Fireball
Fireball
Royal Recruits Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Royal Recruits Fireball
Fireball Three Musketeers
Fireball
Fireball Mini P.E.K.K.A Three Musketeers
Fireball
Fireball
Royal Recruits Three Musketeers
Royal Recruits Fireball
Fireball
Royal Recruits Fireball
Fireball

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