My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Princess Little Prince
Zap
Skeletons Princess Little Prince
Barbarian Barrel
Skeletons Electro Spirit Knight Tesla Princess Little Prince
The Log
Skeletons Electro Spirit Princess Little Prince
Earthquake
Skeletons Tesla
Arrows
Skeletons Electro Spirit Princess Little Prince
Royal Delivery
Skeletons Electro Spirit Knight Princess Little Prince
Fireball
Tesla Princess Little Prince
Poison
Princess Little Prince
Lightning
Knight Tesla Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Knight Princess Little Prince Tesla Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Knight

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball
Knight
Princess Fireball The Log Little Prince
Tesla
Fireball
Electro Spirit Knight The Log Princess Little Prince
The Log
Knight Fireball Princess Little Prince
Princess
Knight Fireball The Log
Little Prince
Knight Fireball The Log

Defense Synergies 6 16

Skeletons
Tesla Electro Spirit Knight The Log Princess Little Prince
Electro Spirit
Skeletons The Log Little Prince
Knight
Tesla Princess Little Prince Skeletons Fireball The Log
Tesla
Skeletons Knight The Log Fireball Princess Little Prince
Fireball
The Log Knight Tesla Princess Little Prince
The Log
Tesla Fireball Skeletons Electro Spirit Knight Princess Little Prince
Princess
Knight Skeletons Tesla Fireball The Log
Little Prince
Knight Skeletons Electro Spirit Tesla Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball The Log
Skeletons Knight Tesla The Log
Tesla Skeletons Knight
Tesla Skeletons Knight
Fireball The Log Princess
Fireball The Log Skeletons Electro Spirit Tesla
Tesla Electro Spirit Fireball Princess Little Prince
Electro Spirit Tesla Fireball The Log
Tesla Skeletons Princess
Knight Skeletons Tesla Little Prince
Skeletons Electro Spirit Knight Tesla Fireball The Log Princess
Tesla Fireball Princess
Tesla Skeletons Knight Fireball The Log
Fireball Electro Spirit Tesla The Log Princess
Knight Tesla
Tesla Fireball The Log
Tesla Skeletons Knight Fireball
Tesla Fireball Electro Spirit Knight The Log Little Prince
The Log Electro Spirit Knight Tesla Fireball Princess Little Prince
Tesla
Electro Spirit Knight Tesla Fireball The Log Little Prince
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball
Fireball Knight Tesla The Log
Skeletons Knight The Log
Knight Tesla Fireball The Log
Skeletons Knight Tesla
Fireball Skeletons Electro Spirit Tesla Princess
Skeletons Knight Tesla Fireball
Knight Tesla
Skeletons Electro Spirit Knight Fireball The Log
Skeletons Tesla
Knight Tesla
Fireball The Log
Skeletons Knight Tesla Fireball
Tesla Fireball Princess
Tesla Skeletons Electro Spirit Knight Fireball The Log Little Prince
Electro Spirit Tesla Fireball The Log Princess
Electro Spirit Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball The Log Princess
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball Electro Spirit Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball
Knight Fireball The Log Princess
Fireball Princess
Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fireball The Log Princess
Fireball The Log Princess Little Prince
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Electro Spirit Fireball Princess Little Prince
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball Princess Little Prince
Electro Spirit Fireball
Fireball
Fireball The Log
Electro Spirit Fireball Princess
Fireball The Log Princess
Electro Spirit Fireball Princess
Fireball Princess
The Log Fireball
Fireball Knight Princess
The Log Fireball Princess
Fireball
Electro Spirit Fireball The Log Princess
Fireball Princess
Fireball The Log Princess Little Prince
Fireball

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