My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider
Giant Snowball
Skeletons Goblin Gang Hog Rider Witch
Zap
Skeletons Goblin Gang Witch
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Tesla Witch
The Log
Skeletons Ice Spirit Goblin Gang Hog Rider Witch
Earthquake
Skeletons Goblin Gang Tesla Hog Rider Witch
Arrows
Skeletons Ice Spirit Goblin Gang Witch
Royal Delivery
Skeletons Ice Spirit Goblin Gang Hog Rider Witch
Fireball
Goblin Gang Tesla Hog Rider Witch
Poison
Goblin Gang Witch
Lightning
Tesla Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Goblin Gang Tesla Fireball Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Goblin Gang

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Witch
Goblin Gang
Hog Rider
Tesla
Fireball
Hog Rider The Log
Hog Rider
Ice Spirit Goblin Gang Fireball The Log Witch
Witch
Ice Spirit Hog Rider
The Log
Hog Rider Fireball

Defense Synergies 5 10

Skeletons
Tesla Ice Spirit Witch The Log
Ice Spirit
Goblin Gang Skeletons Tesla Fireball Witch The Log
Goblin Gang
Ice Spirit Tesla The Log
Tesla
Skeletons Goblin Gang The Log Ice Spirit Fireball
Fireball
The Log Ice Spirit Tesla
Hog Rider
Witch
Skeletons Ice Spirit The Log
The Log
Tesla Fireball Skeletons Ice Spirit Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Skeletons Ice Spirit Goblin Gang Tesla Witch The Log
Goblin Gang Tesla Witch Skeletons
Tesla Witch Skeletons Goblin Gang
Fireball The Log
Goblin Gang Fireball The Log Skeletons Tesla
Tesla Ice Spirit Goblin Gang Fireball Witch
Tesla Fireball The Log
Tesla Witch Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Tesla
Goblin Gang Witch Skeletons Tesla Fireball The Log
Tesla Goblin Gang Fireball Witch
Tesla Skeletons Ice Spirit Goblin Gang Fireball Witch The Log
Fireball Ice Spirit Goblin Gang Tesla Witch The Log
Goblin Gang Tesla
Ice Spirit Goblin Gang Tesla Fireball The Log
Tesla Skeletons Goblin Gang Fireball Witch
Ice Spirit Tesla Fireball Goblin Gang Witch The Log
Witch The Log Ice Spirit Tesla Fireball
Tesla
Goblin Gang Tesla Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Tesla Fireball Witch
Fireball Goblin Gang Tesla The Log
Goblin Gang Skeletons Ice Spirit Witch The Log
Goblin Gang Tesla Fireball The Log
Skeletons Goblin Gang Tesla Witch
Fireball Skeletons Ice Spirit Goblin Gang Tesla Witch
Goblin Gang Skeletons Tesla Fireball Witch
Tesla
Skeletons Ice Spirit Fireball Witch The Log
Witch Skeletons Goblin Gang Tesla
Tesla Witch
Fireball The Log
Skeletons Goblin Gang Tesla Fireball Witch
Tesla Fireball Witch
Goblin Gang Tesla Witch Skeletons Ice Spirit Fireball The Log
Tesla Fireball Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Witch
Witch The Log
Fireball The Log Ice Spirit
Fireball The Log
Goblin Gang Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Ice Spirit Fireball Witch
Fireball
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Goblin Gang Fireball Witch
Fireball Witch
The Log Fireball
Fireball Goblin Gang
The Log Fireball
Fireball
Ice Spirit Goblin Gang Fireball Witch The Log
Fireball Witch
Fireball Witch The Log
Fireball

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